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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Blood Pact: Ward | 00:01:00 | N/A | Orders the avatar to use support abilities |
1 | Retreat | N/A | N/A | Orders summoned creature to return to it's summoner |
1 | Blood Pact: Rage | 00:01:00 | N/A | Orders the avatar to use special attacks. |
1 | Assault | N/A | N/A | Command your summoned creature to attack. |
1 | Release | N/A | N/A | Releases your summoned creature. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Level | Name | Description |
---|---|---|
10 | Maximum MP Up | Increases maximum MP. |
15 | Clear Mind | Base HMP becomes 15. |
20 | Resist Slow I | Gives a slight resistance to the Slow effect. |
25 | Auto Refresh | Gain refresh effect. 1MP/Tick. |
30 | Clear Mind II | Base HMP becomes 18. |
30 | Maximum MP Up II | Increases maximum MP. |
40 | Resist Slow II | Gives a slight resistance to the Slow effect. |
45 | Clear Mind III | Base HMP becomes 21. |
50 | Maximum MP Up III | Increases maximum MP. |
55 | Resist Slow III | Gives a slight resistance to the Slow effect. |
60 | Clear Mind IV | Base HMP becomes 24. |
70 | Maximum MP Up IV | Increases maximum MP. |
70 | Clear Mind V | Base HMP becomes 27. |
75 | Resist Slow IV | Gives a slight resistance to the Slow effect. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Astral Flow | 02:00:00 | 00:03:00 | Allows you to command your summon to perform its most powerful AOE attack. |
Carbuncle
Based on the element Light, Carbuncle is your first companion upon obtaining the Summoner job class with abilities that focus mostly on healing and party buffs.
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Carbuncle | 00:00:05 | 00:00:30 | Summons Carbuncle to fight by your side. |
1 | Healing Ruby | Instant | 00:01:00 | Carbuncle heals some of the target's Hit Points. |
1 | Searing Light | Instant | 00:01:00 | Carbuncle inflicts massive Light damage to multiple targets. Consumes all mana and can only be used after Astral Flow ability. |
5 | Poison Nail | Instant | 00:01:00 | Carbuncle poisons the target. |
24 | Shining Ruby | Instant | 00:01:00 | Carbuncle boosts Defense and Magic Defense by 10%. |
44 | Glittering Ruby | Instant | 00:01:00 | Carbuncle raises one random stat of each member, amount raised decreases as time goes on. |
55 | Meteorite | Instant | 00:01:00 | Carbuncle casts a powerful light attack on the target. |
65 | Healing Ruby II | Instant | 00:01:00 | Carbuncle heals all party members in range. |
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Garuda | 00:00:30 | 00:00:05 | Summons Garuda to fight by your side. |
1 | Aerial Blast | Instant | 00:01:00 | Garuda does massive wind damage to the target. This uses all Mana and can only be cast after Astral Flow. |
1 | Claw | Instant | 00:01:00 | Garuda claws the enemy for damage. |
10 | Aero II | Instant | 00:01:00 | Garuda casts Aero II on the target. |
25 | Aerial Armor | Instant | 00:01:00 | Garuda casts Blink on the group. |
36 | Whispering Wind | Instant | 00:01:00 | Garuda heals some hit points on each party member. |
48 | Hastega | Instant | 00:01:00 | Garuda casts haste on the party. |
60 | Aero IV | Instant | 00:01:00 | Garuda casts Aero IV on the target |
70 | Predator Claws | Instant | 00:01:00 | Garuda hits the enemy 3 times for strong physical damage. |
75 Merit | Wind Blade | Instant | 00:01:00 | Deals wind elemental damage. |
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Ifrit | 00:00:30 | 00:00:05 | Summons Ifrit to fight by your side. |
1 | Inferno | Instant | 00:01:00 | Ifrit inflicts massive fire damage to multiple targets. This uses all Mana and can only be cast after using the Astral Flow. |
1 | Punch | Instant | 00:01:00 | Ifrit punches the target and inflicts damage. |
10 | Fire II | Instant | 00:01:00 | Ifrit casts the Fire II spell on the target |
23 | Burning Strike | Instant | 00:01:00 | Ifrit casts a fire attack on the target. |
30 | Double Punch | Instant | 00:01:00 | Ifrit punches the target twice for damage. |
38 | Crimson Howl | Instant | 00:01:00 | Ifrit roars and increases the attack power of the party. |
60 | Fire IV | Instant | 00:01:00 | Ifrit casts Fire IV on the target. |
70 | Flame Crush | Instant | 00:01:00 | Ifrit hits the enemy once dealing strong physical damage. |
75 Merit | Meteor Strike | Instant | 00:01:00 | Deals fire elemental damage. |
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Leviathan | 00:00:30 | 00:00:05 | Summons Leviathan to fight by your side. |
1 | Tidal Wave | Instant | 00:01:00 | Leviathan inflicts massive water damage to multiple targets. This uses all Mana and can only be cast after using Astral Flow. |
1 | Barracuda Dive | Instant | 00:01:00 | Leviathan physically attacks the target. |
10 | Water II | Instant | 00:01:00 | Leviathan casts Water II on the target. |
26 | Tail Whip | Instant | 00:01:00 | Leviathan inflicts melee damage against the target, with the added effect of Gravity. |
33 | Slowga | Instant | 00:01:00 | Leviathan slows all enemies within range. |
47 | Spring Water | Instant | 00:01:00 | Leviathan cures Blind, Silence, Petrification, Paralyzation, Sickness, Poison, and Sleep. |
60 | Water IV | Instant | 00:01:00 | Leviathan casts Water IV on the target. |
70 | Spinning Dive | Instant | 00:01:00 | Leviathan hits the enemy once dealing strong physical damage. |
75 Merit | Grand Fall | Instant | 00:01:00 | Deals water elemental damage. |
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Titan | 00:00:30 | 00:00:05 | Summons Titan to fight by your side. |
1 | Earthen Fury | Instant | 00:01:00 | Titan inflicts massive earth damage to multiple targets. This uses all mana and can only be cast after using Astral Flow. |
1 | Rock Throw | Instant | 00:01:00 | Titan throws a rock at the target, causing physical damage and slowing it. |
10 | Stone II | Instant | 00:01:00 | Titan casts Stone II on the target |
21 | Rock Buster | Instant | 00:01:00 | Titan binds the target in place. |
35 | Megalith Throw | Instant | 00:01:00 | Titan does a ranged physical attack that inflicts damage upon and slows the enemy. |
46 | Earthen Ward | Instant | 00:01:00 | Titan gives party members within range Stoneskin. |
60 | Stone IV | Instant | 00:01:00 | Titan casts Stone IV on the target. |
70 | Mountain Buster | Instant | 00:01:00 | Titan hits the enemy once dealing strong physical damage with additional effect Bind. |
75 Merit | Geocrush | Instant | 00:01:00 | Deals Earth damage and stuns the target. |
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Shiva | 00:00:30 | 00:00:05 | Summons Shiva to fight by your side. |
1 | Diamond Dust | Instant | 00:01:00 | Shiva inflicts massive ice damage on multiple targets. This uses all mana and can only be cast after using Astral Flow. |
1 | Axe Kick | Instant | 00:01:00 | Shiva kicks the target for physical damage. |
10 | Blizzard II | Instant | 00:01:00 | Shiva casts Blizzard II on the target |
28 | Frost Armor | Instant | 00:01:00 | Shiva casts Ice Spikes on the party. |
39 | Sleepga | Instant | 00:01:00 | Shiva causes multiple targets to fall asleep. |
50 | Double Slap | Instant | 00:01:00 | Shiva slaps the target twice, causing physical damage. |
60 | Blizzard IV | Instant | 00:01:00 | Shiva casts Blizzard IV on the target. |
70 | Rush | Instant | 00:01:00 | Shiva hits the enemy 5 times for physical damage. |
75 Merit | Heavenly Strike | Instant | 00:01:00 | Deals ice damage to an enemy. |
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Ramuh | 00:00:30 | 00:00:05 | Summons Ramuh to fight by your side. |
1 | Judgement Bolt | Instant | 00:01:00 | Ramuh does massive lightning damage on multiple targets. This uses all Mana and can only be cast after using Astral Flow. |
1 | Shock Strike | Instant | 00:01:00 | Ramuh stuns the target. |
10 | Thunder II | Instant | 00:01:00 | Ramuh casts Thunder II on the target. |
19 | Thunderspark | Instant | 00:01:00 | Ramuh inflicts thunder damage on multiple targets. |
31 | Rolling Thunder | Instant | 00:01:00 | Ramuh gives party members in range Enthunder for 60 seconds. |
42 | Lightning Armor | Instant | 00:01:00 | Ramuh casts Shock Spikes on the party. |
60 | Thunder IV | Instant | 00:01:00 | Ramuh casts Thunder IV on the target. |
70 | Chaos Strike | Instant | 00:01:00 | Ramuh hits the enemy 3 times dealing strong physical damage and stunning the target. |
75 Merit | Thunderstorm | Instant | 00:01:00 | Deals lightning damage to the target. |
Level | Name | Cast Time | Recast | Effect |
---|---|---|---|---|
1 | Diabolos | 00:00:30 | 00:00:05 | Summons Diabolo to fight by your side. |
1 | Ruinous Omen | Instant | 00:01:00 | Diabolos reduces the HP of enemies within area of effect by a random percentage. |
1 | Camisado | Instant | 00:01:00 | Deals physical damage. |
20 | Somnolence | Instant | 00:01:00 | Diabolos deals physical damage and inflicts Gravity. |
29 | Nightmare | Instant | 00:01:00 | Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP. |
37 | Ultimate Terror | Instant | 00:01:00 | Decreases attributes of enemies within area of effect. |
49 | Noctoshield | Instant | 00:01:00 | Gives party members within area of effect the effect of Phalanx. |
56 | Dream Shroud | Instant | 00:01:00 | Enhances magic attack and magic defense of party members within area of effect. 180 second duration. |
65 | Nehter Blast | Instant | 00:01:00 | Delivers a ranged attack that deals darkness elemental damage. |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
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