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Summoner (FFXI)  

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Job Description

Tarutaru Summoner
Tarutaru Summoner
Using pacts made with their avatars Summoners are able to grant beneficial buffs to party members while maintaining the ability to heal (with a White Mage subjob) or deal massive damage.

Available after completing the quest I Can Hear A Rainbow (Summoner Flag Quest).


Spells and Abilities

Job Abilities

Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.

Level Name Recast Duration Effect
1 Blood Pact: Ward 00:01:00 N/A Orders the avatar to use support abilities
1 Retreat N/A N/A Orders summoned creature to return to it's summoner
1 Blood Pact: Rage 00:01:00 N/A Orders the avatar to use special attacks.
1 Assault N/A N/A Command your summoned creature to attack.
1 Release N/A N/A Releases your summoned creature.

Job Traits

Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.

LevelNameDescription
10 Maximum MP Up Increases maximum MP.
15 Clear Mind Base HMP becomes 15.
20 Resist Slow I Gives a slight resistance to the Slow effect.
25 Auto Refresh Gain refresh effect. 1MP/Tick.
30 Clear Mind II Base HMP becomes 18.
30 Maximum MP Up II Increases maximum MP.
40 Resist Slow II Gives a slight resistance to the Slow effect.
45 Clear Mind III Base HMP becomes 21.
50 Maximum MP Up III Increases maximum MP.
55 Resist Slow III Gives a slight resistance to the Slow effect.
60 Clear Mind IV Base HMP becomes 24.
70 Maximum MP Up IV Increases maximum MP.
70 Clear Mind V Base HMP becomes 27.
75 Resist Slow IV Gives a slight resistance to the Slow effect.

Two-Hour Abilities

Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.

Level Name Recast Duration Effect
1 Astral Flow 02:00:00 00:03:00 Allows you to command your summon to perform its most powerful AOE attack.

Pet Abilities

Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damaging spells.

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Sub-job Combinations

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Other Info

This page last modified 2007-10-21 09:34:09.