Revision as of 2008-10-06 14:46:26 Older version (diff) | current version (diff) | Newer version (diff)
See Rogue Talent Builds
- Relentless Strike (5 points) - Your finishing moves have 4/8/12/16/20% per combo points to return 25 energy.
- Master of Deception (3 points) - Reduces the chance enemies have to detect you while in Stealth mode.
- Opportunity (2 points) - Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 10%/20%.
(5 points required)
- Sleight of Hand (2) - Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%/20%.
- Dirty Tricks (2) - Increases the range of your Blind and Sap abilities by 2/5 yards and reduces the energy cost of your Blind and Sap abilities by 25%/50%.
- Camouflage (3) - Increases your speed while stealthed by 5%/10%/15% and reduces the cooldown of your Stealth ability by 2/4/6 sec.
(10 points required)
- Elusiveness (2) - Reduces the cooldown of your Vanish and Blind abilities by 30/60 sec and your cloak of shadow by 15/30 sec.
- Ghostly Strike (1) - A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
- Serrated Blades (3) - Causes your attacks to ignore 2.67/5.34/8* of your target's Armor and increases the damage dealt by your Rupture ability by 10%/20%/30%. The amount of Armor reduced increases with your level. (*Note: These are the values given by talent calculators, this is representative level 1. For reference, at level 28 this talent gives roughly 74/149/222 and at level 70 this talent gives roughly 186/372/558 armor ignore.)
(15 points required)
- Setup (3) - Gives you a 15%/30%/45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
- Initiative (3) - Gives you a 25%/50%/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Improved Ambush (3) - Increases the critical strike chance of your Ambush ability by 25%/50%.
(20 points required)
- Heightened Senses (2) - Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%/4%.
- Preparation (1) - When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
- Dirty Deeds (2) - Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20. Additionally, your special abilities cause 10%/20% more damage against targets below 35% health.
- Hemorrhage (1) (Requires 3 points in Serrated Blades) - An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 seconds. Awards 1 combo point.
(25 points required)
- Master of Subtlety (3) - Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4%/7%/10% damage.
- Deadliness (5) - Increases your attack power by 2%/4%/6%/8%/10%.
(30 points required)
- Enveloping Shadows (3) - Increases your chance to avoid area of effect attacks by an additional 5%/10%/15%.
- Premeditation (1) (Requires 1 point in Preparation) - When used, adds 2 combo points to your target. You must add to or use those combo points within 10 seconds or the combo points are lost.
- Cheat Death (3) - You have a 33%/66%/100% chance to completely avoid any damaging attack that would otherwise kill you and reduce all damage taken by 90% (Modified by Resilience) for 3 seconds. This effect cannot occur more than once per minute.
(35 points required)
- Sinister Calling (5) (Requires 1 point in Premeditation) - Increases your total Agility by 3%/6%/9%/12%/15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%/4%/6%/8%/10%.
(40 points required)
- Honor Among Thieves (3) - When a member of your party critically hit, you have 33/66/100% change to gain a combo point on your current target. This effect cannot occur more then once every second.
- Shadowstep (1) - Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
- Filthy Tricks (2) - Reduce the cooldown of your Trick of the trade and Distract abilities by 2.5/5 sec and preparation by 2.5/5 minutes.
(45 points required)
(50 points required)
This page last modified 2008-10-06 14:46:26.