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Stealth (WoW)  

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Stealth and perception

Stealth and your chance of being detected is based on your "stealth level". There are 5 factors which determine stealth/detection level. These points are explained in detail further down.

  • Distance - The further from the enemy, the harder you are to detect
  • Viewing Angle - Chance of being detected increases as the enemy faces you
  • Your Level - Each level adds 5 to your 'Stealth level'
  • Enemy Level - Each level adds 5 to the enemies 'Detection level'
  • Modifiers - eg. perception adds 50 to stealth level (equivilent to 10 levels above) - see below

Notes:

Enemy NPC mobs will normally react when you near the point of being detected, humanoids will say something and non-humandoids will let out a grunt, this does not effect your stealth level, it is only a warning.

You have to beware of certain mobs specifically stealth-detectors. When you enter stealth mode, you’ll see a spinning teal coloured icon above any monsters with stealth detection ability.

Modifiers:

For Stealth:

Items

Consumables

Talents

  • Master of Deception gives +3 per skill point, up to +15 for 5/5(equiv 3 levels).
  • Feral Instinct gives +5 per skill point, up to +15 for 3/3 (also equiv 3 levels).

Others

  • Enchant: Enchant Cloak - Stealth (+5)
  • Racial: Night elf - Shadowmeld (+5)

For Perception:

Abilities

  • Track Hidden (+30, hunter)
  • Felhunter (paranoia) (+30, warlock)
  • Human - Perception (+50)

Talents

  • Heightened Senses gives +3 per skill point, up to +6 for 2/2.

Items

Consumable

Example:

You're a level 50 Rogue with Master of Deception 3/5 wearing The Master's Treads. You use a Sneaking Potion. Your stealth level would be (level x 5) + 9 + 5 + 30 or 294

Your facing a level 50 Hunter using Track Hidden. The Hunter's stealth level would be (level x 5) + 30 or 280.

You would have the advantage roughly equivalent of 3 levels.

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This page last modified 2008-06-24 07:34:52.