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Shaman Abilities (WoW)  

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Like all other classes, Shaman abilities are broken down into 3 spheres: Restoration, Elemental Combat and Enhancement. The Restoration sphere centers around healing and cleansing. The Elemental Combat sphere centers around casting abilities. The Enhancement sphere centers around melee abilities and buffs. These spheres are important, but what really sets the Shaman apart from other classes are the use of totems. Each previously mention sphere contains totemic abilities related to itself but the totems are really broken down by the element used to case them.

A Shaman can lay down one totem for each element they have mastered: Earth, Fire, Water and Wind. The elements are mastered via quests that the shaman must complete. Earth is received after a level 4 quest, Fire after a level 10 quest, water after a level 20 quest and Wind after a level 30 quest. When these quests are completed, the Shaman will receive a totem of that element. That totem must be present in the bags of the Shaman if they wish to put down totems that use that element. In other words, when you receive the Earth Totem, the Earth Totem must be in your bags if you want to cast a Stoneclaw Totem. So do not leave them in the bank or destroy them.

Note that Rank 1 of all spells and totems is listed below.

Contents [hide]

Totems By Element

Earth

  • Stoneskin Totem (Level 4) - The first available totem, this totem will protect the shaman and party members from melee attacks. It won't fully block them but will reduce the incoming damage. Lasts 2 minutes.
  • Earthbind Totem (Level 6) - This totem can be useful for mobs that run when low on health, it slows the movement speed of mobs within 10 yards of the totem. Lasts 45 seconds.
  • Stoneclaw Totem (Level 8) - Taunts enemies within 8 yards causing them to attack the totem. Mobs attacking the totem have a chance to be stunned for 3 seconds. This totem has more health than other shaman totems so that it can withstand the attacks for a little longer. Note that the taunt isn't a very heavy duty one so if you've attacked the mob first and then put down the totem, chances are the mobs is still going to attack you. It's useful when you pull adds (intentionally or not). Lasts 15 seconds. This will not work in PvP on players but it can briefly distract pets/minions.
  • Strength of Earth Totem (Level 10) - Increases the strength of party members within 20 yards. Lasts 2 minutes.
  • Tremor Totem (Level 18) - Removes Fear, Charm and Sleep effects from players within 20 yards. This isn't a straight protection from or removal of those effects, however. The totem sends out pulses and the pulse is what removes the effects. It is possible for a player to get feared out of range of the totem before the pulse removes the effect so it's not completely reliable.
  • Earth Elemental Totem (Level 66) - Summons an earth elemental to protect the shaman and party members for 2 minutes or until killed. Note that the elemental is uncontrolled. It's got a fair amount of health but doesn't do a great deal of damage.

Fire

  • Searing Totem (Level 10) - This totem will attack enemies within 20 yards with fireballs. It's a little like have a really stupid imp around. Note that you cannot control which target the totem will attack if several are close to it. Also, while this totem can lend some nice extra damage, you'll want to be careful when you place it as it will sometimes pull additional nearby mobs when you're not ready for it to do so. Lasts 30 seconds.
  • Fire Nova Totem (Level 12) - This totem lasts 5 seconds, if it is not destroyed within 4 seconds it explodes and damages all enemies within 10 yards with fire damage.
  • Frost Resistance Totem (Level 24) - Provides additional frost resistance to all party members within 20 yards for 2 minutes.
  • Magma Totem (Level 26) - Totem pulses steaming hot magma at all enemies within 8 yards every 2 seconds causing fire damage. Lasts 20 seconds.
  • Flametongue Totem (Level 38) - Enchants the main hand weapons of all party members with a weaker version of the shaman's personal Flametongue Weapon enchant. Note that it will not overwrite the shaman's own weapon enchant. In other words, you can't have the effects of 2 enchants on your weapon (the one you applied and the one from the totem). Lasts 2 minutes.
  • Totem of Wrath (Level 50) - Increases all party members' (within 20 yards) chance to hit and critically hit with spells.
  • Fire Elemental Totem (Level 68) - Summons a fire elemental for 2 minutes. This elemental has less health but causes far more damage than the earth elemental totem.

Water

Wind

This page will contain a list and analysis of each shaman ability. For now, see [1]

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This page last modified 2008-07-02 08:49:40.