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The Samurai Job Class is unlocked after completing the quest Forge Your Destiny (Samurai Flag Quest).
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Recast | Duration | Description |
---|---|---|---|---|
Meikyo Shisui | 1 | 02:00:00 | 00:00:30 | Reduces TP cost of weapon skills to 100, also gives 300% TP |
Warding Circle | 5 | 00:10:00 | 00:00:30 | Group gains increased protection against demons. |
Third Eye | 15 | 00:01:00 | 00:00:30 | Dodges the next physical attack. |
Hasso | 25 | 00:01:00 | 00:05:00 | Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons. |
Meditate | 30 | 00:03:00 | Instant | Gradually charges TP. |
Seigan | 35 | 00:01:00 | 00:05:00 | Grants a bonus to Third Eye when using two-handed weapons. |
Blade Bash | 75 Merit | 00:15:00 | Instant | Deliver an attack that can stun the target and occasionally cause Plague. |
Shikikoyo | 75 Merit | 00:15:00 | Instant | Share TP above 100 with a party member. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Resist Blind I | 5 | Gives you a slight resistance against blindness. |
Store TP I | 10 | Raises amount of TP gained. |
Zanshin | 20 | May attack again immediately after missing a target. |
Resist Blind II | 25 | Gives you a slight resistance against blindness. |
Store TP II | 30 | Raises amount of TP gained. |
Demon Killer | 40 | Gives you an edge when fighting demons (Occassionally causes Demon type mobs to be intimidated by you). |
Resist Blind III | 45 | Gives you a slight resistance against blindness. |
Store TP III | 50 | Raises amount of TP gained. |
Resist Blind IV | 65 | Gives you a slight resistance against blindness. |
Store TP IV | 70 | Raises amount of TP gained. |
Ikishoten | 75 Merit | Increases amount of TP gained with a Zanshin attack. |
Overwhelm | 75 Merit | Grants an attack bonus to weapon skills performed face-to-face with an enemy. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Name | Level | Description |
---|---|---|
Meikyo Shisui | 1 | Reduces TP cost of weapon skills to 100, also gives 300% TP |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a players skill level with the weapon as well as the weapon itself.
Name | Skill Level | Level Attained | Description | Modifiers |
---|---|---|---|---|
Tachi: Enpi | 10 | 3 | Delivers a twofold attack. Damage varies with TP. | STR 30% |
Tachi: Hobaku | 30 | 9 | Stuns target. Chance of stunning varies with TP. | STR 30% |
Tachi: Goten | 70 | 23 | Deals lightning elemental damage. Damage varies with TP. | STR 30% |
Tachi: Kagero | 100 | 33 | Deals fire elemental damage. Damage varies with TP. | STR 50% |
Tachi: Jinpu | 150 | 49 | Delivers a twofold attack that deals wind elemental damage. Damage varies with TP. | STR 30% |
Tachi: Koki | 175 | 55 | Deals light elemental damage. Damage varies with TP. | STR 50%, MND 30% |
Tachi: Yukikaze | 200 | 60 | Blinds target. Damage varies with TP. | STR 75% |
Tachi: Gekko | 225 | 65 | Silences target. Damage varies with TP. | STR 75% |
Tachi: Kasha | 250 | 70 | Paralyzes target. Damage varies with TP. | STR 75% |
Tachi: Kaiten | Amanomurakumo, Totsukanotsurugi. | 75 | Additional effect: Temporarily increases amount of stored TP with each hit. | STR 60% |
Standard Combinations Include:
Warrior: (Commonly used for raw damage capability.)
Thief: (This subjob uses Sneak Attack to assure that your single hit weapon skill never misses. The critical strike from your weapon skill also caps your pDIF, delivering a powerful blow.)
Ranger: (Used to gain access to weapon skills, most notably Sidewinder. Generally paired with Soboro Sukehiro.)
Dragoon: (Used to generate instant TP through the means of "Jump" abilities.)
When you reach level 75 in any job you can begin to "Merit" that job along with attributes that will carry over to all your other jobs making it possible to make yourself even more versatile through new spells abilities and upgrades on other attributes, abilities, and spells
Name | Description |
---|---|
Meditate Recast | Each upgrade to this ability reduces recast timer by 6 seconds. |
Store TP Effect | Each upgrade to this trait grants an additional 2 Store TP. |
Third Eye Recast | Each upgrade to this ability reduces recast timer by 2 seconds. |
Warding Circle Recast | Each upgrade to this ability reduces recast timer by 20 seconds. |
Zanshin Attack Rate | Each upgrade increases the attack rate by an additional 1%. |
Name | Description |
---|---|
Blade Bash | An attack that will stun the target and has a chance to cause Plague. Each additional upgrade reduces the recast timer by 2 minutes and 30 seconds. |
Ikishoten | This Job Trait will increase the amount of TP the Samurai gains when a Zanshin attack occurs. Each additional upgrade to this trait adds 3 TP to the effect. |
Overwhelm | When standing face-to-face with an enemy, Overwhelm grants a damage bonus to weapon skills. Each additional upgrade adds another 5% damage bonus. |
Shikikoyo | Allows you to share any TP over 100 with a party member, this has no effect if the Samurai is under 100 TP and will never take you below 100 TP when used. Each additional upgrade reduces the recast time by 2 minutes and 30 seconds. |