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Samurai (FFXI)  

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Job Description

Galkan Samurai
Galkan Samurai
Warriors from the Far East, masters to no one but themselves, and dedicated to the art of the bladed weapon known as the Katana.

The Samurai Job Class is unlocked after completing the quest Forge Your Destiny (Samurai Flag Quest)

Spells and Abilities

Job Abilities

(| border=1 width=100% ! Name ! Level ! Description |- | Warding Circle | 5 | Group gains increased protection against demons. |- | Third Eye | 15 | Dodges the next physical attack. Seigan: Recast Time drops to 15 seconds. May counter attacks. May keep Third Eye effect after an attack is evaded. |- | Hasso | 25 | Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons. |- | Seigan | 35 | Grants a bonus to Third Eye when using two-handed weapons. |}

Job Traits

Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.

Name Level Description
Resist Blind 5 Gives you a slight resistance against blindness.
Store TP 10 Raises amount of TP gained.
Zanshin 20 May attack again immediately after missing a target.
Resist Blind II 25 Gives you a slight resistance against blindness.
Store TP II 30 Raises amount of TP gained.
Demon Killer 40 Gives you an edge when fighting demons.
Resist Blind III 45 Gives you a slight resistance against blindness.
Store TP III 50 Raises amount of TP gained.
Resist Blind IV 65 Gives you a slight resistance against blindness.
Store TP IV 70 Raises amount of TP gained.
Ikishoten Merit Increases amount of TP gained with a Zanshin attack.
Overwhelm Merit Grants an attack bonus to weapon skills performed face-to-face with an enemy.

Two-Hour Abilities

(| border=1 width=100% ! Name ! Description |- | Meikyo Shisui | Reduces TP cost of weapon skills to 100, also gives 300% TP |}

Sub-job Combinations

Standard Combinations Include SAM/WAR SAM/THF

Other Info

Category: FFXI Job Classes
This page last modified 2007-09-22 16:26:55.