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Samurai (FFXI)  

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Job Description

Galkan Samurai
Galkan Samurai
Warriors from the Far East, masters to no one but themselves, and dedicated to the art of the bladed weapon known as the Katana.

Spells and Abilities

Job Abilities

Hasso Seigan

Job Traits

Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.

Name Level Description
Resist Blind 5 Gives you a slight resistance against blindness.
Store TP 10 Raises amount of TP gained.
Zanshin 20 May attack again immediately after missing a target.
Resist Blind II 25 Gives you a slight resistance against blindness.
Store TP II 30 Raises amount of TP gained.
Demon Killer 40 Gives you an edge when fighting demons.
Resist Blind III 45 Gives you a slight resistance against blindness.
Store TP III 50 Raises amount of TP gained.
Resist Blind IV 65 Gives you a slight resistance against blindness.
Store TP IV 70 Raises amount of TP gained.
Ikishoten Merit Increases amount of TP gained with a Zanshin attack.
Overwhelm Merit Grants an attack bonus to weapon skills performed face-to-face with an enemy.

Two-Hour Abilities

Meikyo Shisui

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Sub-job Combinations

put info here!

Other Info

This page last modified 2007-09-22 09:53:34.