Revision as of 2008-04-13 16:42:56 Older version (diff) | current version (diff) | Newer version (diff)
This page will contain a list and analysis of each rogue ability. For now, see [1]
The Rogues abilities are split between the talent threes: Assassination, Combat and Subtlety.
- Ambush - Deals 275% weapon damage + X. Must be stealthed and behind the target. Awards 1 combo point.
- Cheap Shot - Stuns the target for 4 seconds. Must be stealthed. Awards 2 combo points.
- Garotte - Garotte the target, doing X damage over 18 seconds and silencing them at higher level. Must be stealthed and behind target. Awards 1 combo point.
- Pickpocket - Pick the target's pocket. Must be stealthed.
- Sap - Disorient the target for 45 seconds (12 in pvp). Only work on humanoid that aren't in combat. Must be stealthed.
- Backstab - Cause 174% Weapon damage + X. Must be behind target. Awards 1 combo point.
- Feint - Cause no damage, but lowers your threat.
- Ghostly Strike - Deals 125% weapon damage and grants you +15% dodge for 7 seconds. Awards 1 combo point.
- Gouge - Deals X damage and incapacitate the target for Y seconds. Target must be facing you. Awards 1 combo point.
- Kick - Deals X damage, interrupt spell casting and lock the magical school being used for 5 seconds.
- Mutilate - Deals both weapon damage +X. +50% damage on poisoned target. Must be behind the target. Awards 2 combo points.
- Riposte - Deals 150% weapon damage and disarm the target for 6 seconds. Requires a parry.
- Sinister Strike - Deals weapon damage + X. Awards a combo point.
- Shiv - Deals off-hand damage and apply the poison on it. Awards a combo point.
- Deadly Throw - Does damage based off amount of combo point and snare the target for 6 seconds. Ranged finisher that requires a throwing weapon.
- Envenom - Deals poison damage to your target, consuming 1 deadly poison charge per combo point.
- Eviscerate - Deals X damage.
- Expose Armor - Reduce target's Armor for 30 seconds. Armor taken way is based off amount of combo points.
- Rupture - Deal damage over time. Duration and damage dealt is dependent on combo points.
- Kidney Shot - Stuns target for 2-6 second, depending on how many combo points you have.
- Slice and Dice - Increase attack speed by 30%, duration is dependent on amount of combo points.
- Adrenaline Rush - Double your energy generation rate for 15 seconds.
- Blade Flurry - Increase attack speed by 20% and strike a 2nd nearby target for 15 seconds.
- Cloak of Shadow - Remove all magical effects and increase your resistance to magic by 90% for 4 seconds.
- Cold Blood - Increase your next ability's crit chance by 100%.
- Evasion - Increase dodge rate by 50% for 15 seconds.
- Premeditation - Awards 2 combo points on the target that must be used within 10 seconds or fade away. Requires stealth.
- Preparation - Reset the cooldown of Cold Blood, Vanish, Sprint, Evasion, Shadowstep and Premeditation
- Sprint
- Stealth
- Vanish
- Shadowstep
This page last modified 2008-04-13 16:42:56.