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Rift Zone:Realm of the Fae  

Quick Facts

Screenshots

Introduction

This dungeon is meant for levels 17-19 and is located in the northern part of Silverwood, the first zone for new Guardian characters. There are three quests associated with this dungeon and two are given inside the zone. As with all dungeons, the first quest is the automatic dungeon quest, the second is given to you by an NPC at the entrance and third is given from an NPC in Sanctum.

History

In Silverwood, in Hedgerow Court, there is an old wishing well. Anyone who falls down the well lands in a maze of high hedges, where the air is sweet and still and faeries flutter overhead. Most never find their way out, but the truly unfortunate wander through the labyrinth and into a stolen world of madness and torment.

The faeries have ripped away a piece of Telara, bending it to their will in every aspect, from its physics to its weather. This kidnapped land is the Fae Lord Twyl’s playground and stronghold, and he calls it the Realm of the Fae.

A cackling trickster guards the hedge maze’s exit. Those who get past his daggers find themselves at the foot of a path winding up a mountain, a path that defies all logic. It suits Twyl’s whim to divide the Realm of the Fae into four terraces, each locked forever in a mockery of Telara’s seasons, each haunted by one of his lunatic retainers.

Those who survive the challenges of spring, summer, and autumn find that the path breaks free of the mountain altogether, anchoring a series of glacial islands that float free in the swirling ether. From here, Twyl watches over his own tiny universe, needing no more protection against the cold than an artist needs protection from his work.
-Trion (Source)

Related Links

How to get to Realm of the Fae

Northern Silverwood, in the maze of vines and leaves (Hedgerow Court), there is a portal in the ground which will teleport the player into the instance.

When in a group the first person to zone in triggers an option for the rest of the part to zone in as well, no matter how far or close they are to the actual entrance.

If you have been near enough to the entrance, it will show on your map as a green gem.

Realm of the Fae Bosses

Loot of Interest

Item name Item type Source
Algae-Coated Buckler Shield, Off Hand ~
Belt of Stolen Rings Chain armor ~
Bile-Stained Boots Plate armor ~
Faecraft Gauntlets Plate armor ~
Fae Lord's Justice Weapon, Two Handed, Axe ~
Faestrike Longbow Weapon, Ranged, Bow ~
Gloves of Drunken Rage Plate armor ~
Mead-Sticky Handwraps Leather armor ~
Mostly Digested Cord Cloth armor ~
Prod of Atrophinius Weapon, Ranged, Fire Wand ~
Satyr's Foe-Cleaver Weapon, One Hand, Sword ~
Trickster's Cinch Leather armor ~
Twyl's Icy Slippers Cloth armor ~

Zone Achievements

Achievements Faction
Realm of the Fae Both
Conqueror: Realm of the Fae Both
Expert: Realm of the Fae Both
Rapid Assault: Realm of the Fae Both
Achiever: Realm of the Fae Both
Stunning! Both
Taming the Fae Both
Sluggo the Luggo Both
Ticking Slime Bomb Both
Songs of War Both
Everybody Freeze Both
Bring the Heat to the Chill Both
Keep It Moving Both

Zone Quests

Quests Type Faction
Lords of the Fae Realm Dungeons Gardian
The Land of Seasons Dungeons Gardian
The Crown of Twyl Dungeons Gardian

RIFT
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Category: RIFT
This page last modified 2011-03-14 14:52:07.