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Rift Zone:Realm of the Fae  

Quick Facts

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Introduction

In Silverwood, in Hedgerow Court, there is an old wishing well. Anyone who falls down the well lands in a maze of high hedges, where the air is sweet and still and faeries flutter overhead. Most never find their way out, but the truly unfortunate wander through the labyrinth and into a stolen world of madness and torment.

The faeries have ripped away a piece of Telara, bending it to their will in every aspect, from its physics to its weather. This kidnapped land is the Fae Lord Twyl’s playground and stronghold, and he calls it the Realm of the Fae.

A cackling trickster guards the hedge maze’s exit. Those who get past his daggers find themselves at the foot of a path winding up a mountain, a path that defies all logic. It suits Twyl’s whim to divide the Realm of the Fae into four terraces, each locked forever in a mockery of Telara’s seasons, each haunted by one of his lunatic retainers.

Those who survive the challenges of spring, summer, and autumn find that the path breaks free of the mountain altogether, anchoring a series of glacial islands that float free in the swirling ether. From here, Twyl watches over his own tiny universe, needing no more protection against the cold than an artist needs protection from his work.
-Trion (Source)

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How to get to Realm of the Fae

Northern Silverwood, in the maze of vines and leaves (Hedgerow Court), there is a portal in the ground which will teleport the player into the instance.

When in a group the first person to zone in triggers an option for the rest of the part to zone in as well, no matter how far or close they are to the actual entrance.

If you have been near enough to the entrance, it will show on your map as a green gem.

Loot of Interest

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Category: RIFT
This page last modified 2011-03-12 00:07:08.