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Rift Zone:Darkening Deeps  

This dungeon is meant for levels 20-24 and is located in the northern part of Gloamwood, the second zone for new Guardian characters.

Getting There

At the very north of the zone, across the trail and down the hill west from the Guardian camp, is a felled tree bridge (5010, 2289). This leads to a large Spider Cave. At the back of the cave is a tunnel that leads down into the Darkening Deeps just across a field from the dungeon entrance. If you stay on the main road you have a longer path but some may find it easier.

Instance Information
Popular Links


Loot of Interest

Normal Mode

Item name Item type Source
Acid-scorched Hood Cloth Armor Alchemist Braxtepel
Band of Wanton Visions Accessory Nuggo, Gerbik, Swedge
Book of Wanton Secrets totem Michael Bringhurst
Braxtepel's Crucible Chain Armor Alchemist Braxtepel
Bringhurst's Tattered Trousers Cloth Armor Michael Bringhurst
Chitin-bound Greaves Plate Armor Alchemist Braxtepel
Cowl of Many Eyes Leather Armor Tegenar Deepfang
Darkened Carapace Shield Tegenar Deepfang
Deepfang Loop Accessory Tegenar Deepfang
Gerbik's Scorched Raiment Cloth Armor Nuggo, Gerbik, Swedge
Molten Chain Leg Guards Chain Armor Alchemist Braxtepel
Nuggo's Ritual Links Chain Armor Nuggo, Gerbik, Swedge
Pendant of Wanton Fury Accessory Alchemist Braxtepel
Signet of Deep Shadows Accessory Nuggo, Gerbik, Swedge
Shard of the Sacred Egg Accessory Nuggo, Gerbik, Swedge
Swedge's Warplate Plate Armor Michael Bringhurst
Tegenar's Fang Leather Armor Tegenar Deepfang
Treantbane Cleaver Two-Handed Axe Tegenar Deepfang
Tunic of the Gedlo Spy Leather Armor Nuggo, Gerbik, Swedge
Wanton Skullcap Plate Armor Michael Bringhurst
Wildforged Bastion Shield Alchemist Braxtepel
Waykeeper's Fallen Torch Wand Michael Bringhurst


Expert Mode

Item name Item type Source
Alchemist's Anklewraps Cloth Armor Alchemist Braxtepel
Alchemist's Unstable Solution Accessory Alchemist Braxtepel
Arachnid Long Knife Dagger Tegenar Deepfang
Band of Darkness Accessory Zone Wide Drop
Bile-Soaked Tome Trinket Tegenar Deepfang
Blacktar Wallwalkers Leather Armor Alchemist Braxtepel
Breeches of the Incinerator Cloth Armor Nuggo, Gerbik, Swedge, Glubmuk
Cinder-forged Gauntlets Chain Armor Scarn
Corrupted Soul Consumable Scarn
Crackling Dragonscale Band Accessory Scarn
Dark Icon Pendant Accessory Zone Wide Drop
Deciduous Dragon Tooth Accessory Nuggo, Gerbik, Swedge
Dragon Keeper's Grips Plate Armor Scarn
Entropy Dagger Scarn
Envenomed Runeblade Dagger Tegenar Deepfang
Fanged Warhelm Plate Armor Michael Bringhurst
Giant Spider Filament Talisman Accessory Tegenar Deepfang
Gloves of Wanton Gestures Cloth Armor Scarn
Hood of Bloodthirst Leather Armor Michael Bringhurst
Leggings of the Hidden Gedlo Leather Armor Nuggo, Gerbik, Swedge, Glubmuk
Murk Shrouded Trinket Accessory Glubmuk
Muck Tide Sash Cloth Armor Glubmuk
Neckguard of the Weaver Accessory Tegenar Deepfang
Plaque of Achievement Consumable All Boss
Pyrograsp Gloves Cloth Armor Alchemist Braxtepel
Septic Cutter Dagger Tegenar Deepfang
Stretched Cord of the Night Chain Armor Michael Bringhurst
Tar Stained Coalstriders Chain Armor Alchemist Braxtepel
Wargreaves of the Fist Plate Armor Nuggo, Gerbik, Swedge
Werewolf-Hide Girdle Leather Armor Michael Bringhurst


Achievements Description Faction
Conqueror: Darkening Deeps Complete all of the Darkening Deeps achievements listed below. Both
Expert: Darkening Deeps Defeat the bosses of Darkening Deeps on expert difficulty level. Both
Rapid Assault: Darkening Deeps Defeat all Darkening Deeps bosses on expert difficulty within 30 minutes of first combat. Both
Achiever: Darkening Deeps Complete all Darkening Deeps achievements listed below. Both
Fire Dodger Reach the bottom of Nightrock Commons without dying or being hit from Ragefire and all Wildmages still alive and active on expert difficulty. Both
Squashing Mursh and Squersh Defeat Alchemist Braxtepel after killing Mursh and Squersh within 10 seconds of each other on Expert Difficulty. Both
Raging Fire Defeat Alchemist Braxtepel after Mursh and Squersh simultaneously have 10 or more stacks of Ragefire on expert difficulty. Both
Stop the Madness Defeat Michael Bringhurst while the boss has 20 stacks or more of Lunar Madness on expert difficulty. Both
Soothing the Beast Defeat Michael Bringhurst without letting the boss ever gain more than 10 stacks of Lunar Madness on expert difficulty. Both
All Wrapped Up Defeat Tegenar Deepfang after 5 different players have been entombed in a cocoon on expert difficulty. Both
Cocoon Crush Defeat Tegenar Deepfang without any player remaining trapped in a cocoon longer than 10 seconds on expert difficulty. Both
Melted Sludge Defeat Glubmuk after killing 5 Fetid Spawns in the same attempt on expert difficulty. Both
Gedlo Gone On three separate attempts, defeat the Gedlo Council leaving each member listed below as the last to die on expert difficulty. Both
Fire Dancer Defeat Scarn without dying and without taking any damage from Smouldering Bones in expert difficulty. Both
Pressure Cooker Defeat Scarn after the Heat Index reaches 10 stacks on expert difficulty. Both
Darkening Deeps Defeat the bosses in Darkening Deeps on any difficulty level. Both

Lore

The goblin city

In the deepest part of Gloamwood, the waterways under a once-stately Mathosian castle play host to the frenzied stirrings of creatures from the rifts. Gloamwood’s goblins built a city into this chasm’s walls, their hovels lining a path spiraling deep into the bedrock. Every day, goblins skulk from this hole to wreak havoc through the woods.

It was all the people of Gloamwood could do to control the goblin menace, until the Gedlo priests came through the Fire Rifts, whipping their lesser goblin brethren into a fighting force bold enough to harass even armed patrols. Victims report muscle-bound, frenzied goblins who maul defenders at the Gedlo priests’ command.

Always vicious, the goblins’ newly focused ferocity is taking a heavy toll on their High Elf blood-foes, and Silverwood was almost razed in a recent raid. Uproar over this threat cost the Guardians the allegiance of the Elf prince Hylas.

Foes in the Deeps

Adventurers who brave Darkening Deeps will find a vast chasm, choked with smoke and the reek of goblins. The vicious little creatures attack anyone who comes too near their city, spurred on and backed by the magic of their Gedlo rulers. Normal goblins are dangerous enough, but the new breed of hulking berserkers swarm through Darkening Deeps, as eager to rend intruders limb from limb as they are to crush the skulls of fat villagers on a raid.

Goblins have never been much for pest control, and an entire wing of Darkening Deeps has been overrun by spiders from Silkweb Pass. Likewise, the sewer system the goblins first colonized is now jealously guarded by water elementals so polluted with foulness their mere stench can overcome hardy invaders.

Call to adventure

Several villagers from Gloamwood Pines have vanished after encounters with goblins. Their desperate cries can sometimes be heard over the din of the goblin city, subsiding only on full moon nights to be replaced by the howling of wolves— though no wolves are known to live in Gloamwood. The wood has seen less treant activity of late, and though locals bear no love for these invaders from the Life Plane, their disappearance might have some connection to the goblin berserkers.

Heroes uninterested in kidnapped villagers or goblin alchemy are nonetheless tempted to enter the Darkening Deeps, for the Gedlo use potent magic and artifacts to protect some secret hidden deep underground. Whatever has the goblins in such a paranoid frenzy would be of value to any Ascended bold enough to delve into Darkening Deeps.

This page last modified 2011-08-25 15:28:22.