Revision as of 2008-11-06 08:22:32
  Older version (diff) | current version (diff) | Newer version (diff)

Retribution (WoW Talent Tree)  

Paladin
QuestsSpellsAbilitiesTalentsTrainersMacrosForum

See Paladin Talent Builds

Contents [hide]

Primary Uses

The Retribution tree is the damage dealing tree for Paladins. It's talents mainly focus on dealing 2-handed weapon damage, spell damage, reduce threat, some nifty PvP tools, and creating support for their raid. Protection spec Paladins will often go down Retribution to improve their avoidance and mana consumption, and Shockadin Paladins will spec down retribution 21 points to get their Sanctity Aura. Holy paladins don't have much use for the Retribution Tree, except for in cases where they want to grab Imp. Blessing of Might for the slightest dps boost.

Tier 1

  • Deflection (5) - Increases your Parry chance by 1/2/3/4/5%.
  • Benediction (5) - Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.

Tier 2

(Requires 5 points in Retribution)

  • Improved Judgements (2) - Decreases the cooldown of your Judgement spells by 1/2 sec.
  • Heart of the Crusader (3) - In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1/2/3%.
  • Improved Blessing of Might (2) - Increases the attack power bonus of your Blessing of Might by 12/25%.

Tier 3

(Requires 10 points in Retribution)

  • Vindication (2) - Gives the Paladin's damaging melee attacks a chance to reduce the target's attributes by 10/20% for 15 sec.
  • Conviction (5) - Increases your chance to get a critical strike with all spell and attacks by 1/2/3/4/5%.
  • Seal of Command (1) - A Paladin seal spell that gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Unleashing this Seal's energy will judge an enemy, instantly causing 68-73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
  • Pursuit of Justice (2) - Reduces the duration of all Disarm effects by 50% and increases movement and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Tier 4

(Requires 15 points in Retribution)

  • Eye for an Eye (2) - All spell critical's against you cause 10/20% of the damage taken to the caster as well. The damage cause by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Sanctified Seals (3) - Increases your chance to critically hit with all spells and attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
  • Crusade (3) - Increase all damage caused by 1/2/3% and increases all damage caused against Humanoids, Demons, Undead and Elementals by 1/2/3%.

Tier 5

(Requires 20 points in Retribution)

  • Divine Purpose (2) - The amount of damage caused by targets affected by Sanctity Aura is increased by 2%.

Tier 6

(Requires 25 points in Retribution)

Tier 7

  • Sanctified Seals - Increases your chance to critically hit with all spells and melee attacks by 3% and reduces the chance your Seals will be dispelled by 100%.
    • Another 3% crit chance to both melee and spells, this is another must-have. This also prevents your Seals from being dispelled which is a huge bonus to your damage.
  • Repentance - Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. (1 min cooldown, 20yd range)
    • This is an excellent PvP spell and a relatively decent PvE spell. For PvP this is one more spell interrupt which you can throw on casters before they get off that crucial spell. It's an incapacitate effect so it works well with Judgement of Command. A definite must-have if you've come this far, and it's a prerequisite for an excellent PvE talent and a decent PvP spell.
  • Divine Purpose - Melee and ranged critical strikes against you cause 10% less damage.
    • Get enough resilience and this won't matter really. If you find yourself just starting PvP and you have no resilliance, you might want to grab this to lessen the blow. It's usually skipped in both PvP and PvE builds however.

Tier 8

  • Fanaticism - Increases the critical strike chance of all Judgements capable of a critical hit by 15% and reduces threat caused by all actions by 30% except when under the effects of Righteous Fury.
    • This is a must have for any PvE build for the threat reduction alone. Also the constant Judging of Seals means the crit chance increase will be a nice boost to damage. However, in most PvP builds for Retribution this is not picked up, as it is not as good as the last 5 points in Protection in a (0/20/41) build: the threat reduction is worthless in PvP and the increased crit chance on judgements works off of your spell crit, not your melee crit, so you still wont be critting as much and overall it's just not worth it.

Tier 9

  • Crusader Strike - An instant strike that causes 110% weapon damage and refreshes all Judgements on the target. (6 second cooldown, 5 yd range).
    • This is the bread and butter for both PvP and PvE retribution Paladins. It's the last reason why raids would bring a Retribution Paladin, as it allows all Paladins to quickly judge the boss and the Retribution Paladin to keep up the judgements for them. It's also a great boost to damage, and another possible source for a crit, triggering Vengeance. If you've come this far, you have to pick this up.

Typical Points Spent

All points on a ret pallie will be spent inside the ret tree with an exception of 5 to 13 depending on hit rating.

Raid Dps Spec 5/8/48

  • 5/5 Divine Strength
  • 5/5 Improved Devotion Aura (Redoubt is just as useful and it doesn't matter.)
  • 3/3 Precision (This is only reason to get Redoubt or Improved Devotion Aura, and if you have max hit for two-handers without it then skip all the prot tree and possibly pick up 5/5 Divine Inellect with 3 extra points for ret tree.)
  • 5/5 Improved Blessing of Might
  • 5/5 Benidiction
  • 2/2 Improved Judgment
  • 3/3 Improved Seal of the Crusader
  • 5/5 Conviction
  • 1/1 Seal of Command
  • 3/3 Crusade
  • 3/3 Two-handed Weapon Specialization
  • 1/1 Sanctity Aura
  • 2/2 Improved Sanctity Aura
  • 5/5 Vengeance
  • 3/3 Sanctified Judgment
  • 3/3 Sanctified Seals
  • 1/1 Repentance
  • 5/5 Fanaticism
  • 1/1 Crusader Strike

PvP DPS Spec 0/20/41

  • 5/5 Improved Devotion Aura
  • 3/3 Precision
  • 2/2 Guardian's Favor
  • 1/5 Toughness (Necessary for later to progress)
  • 1/1 Blessing of Kings
  • 3/3 Improved Righteous Fury
  • 2/2 Stoicism
  • 3/3 Improved Hammer of Justice
  • 5/5 Benediction
  • 2/2 Improved Judgement
  • 3/3 Improved Seal of the Crusader
  • 5/5 Conviction
  • 1/1 Seal of Command
  • 3/3 Pursuit of Justice
  • 3/3 Crusade
  • 3/3 Two-Handed Weapon Specialization
  • 1/1 Sanctity Aura
  • 2/2 Improved Sanctity Aura
  • 5/5 Vengeance
  • 3/3 Sanctified Judgement
  • 3/3 Sanctified Seals
  • 1/1 Repentance
  • 1/1 Crusader Strike

World of Warcraft
Wikibase™

This page last modified 2008-11-06 08:22:32.