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Ranger (FFXI)  

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Job Description

Elvaan Ranger
Elvaan Ranger
Skilled hunters with an unparalleled skill at tracking enemies. Experts at using ranged weapons to end battles before they even begin.

Spells and Abilities

Job Abilities

Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.

Level Name Recast Duration Effect
1 Sharpshot 00:05:00 00:01:00 Increases the accuracy of ranged attacks.
10 Scavenge 00:05:00 N/A Search the ground around you for items.
20 Camouflage 00:05:00 Varies Grants you invisibility.
30 Barrage 00:05:00 N/A A single shot that can hit up to 5 times.
40 Shadowbind 00:05:00 Varies Roots the enemy in place.
51 Unlimited Shot 00:03:00 N/A Your next ranged attack uses no ammo.
75 Merit Flashy Shot 00:20:00 N/A Your next attack will generate more hate and ignore level difference penalties.
75 Merit Stealth Shot 00:20:00 N/A Your next attack will generate less enmity.

Job Traits

Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.

Level Name Description
1 Widescan Scans the area for monsters, revealing them on the map.
5 Alertness Makes you less likely to be attacked by aggressive creatures.
10 Accuracy Bonus I Improves accuracy of physical attacks.
15 Rapid Shot Occasionally reduces ranged attack delay.
20 Resist Poison I Increases resistance to poison.
30 Accuracy Bonus II Further improves accuracy of physical attacks.
40 Resist Poison II Increases resistance to poison.
50 Accuracy Bonus III Further improves accuracy of physical attacks.
60 Resist Poison III Increases resistance to poison.
70 Accuracy Bonus IV Further improves accuracy of physical attacks.
75 Merit Snapshot Reduces delay for ranged attacks.
75 Merit Recycle Occasionally allows ranged attacks without consuming amunition.

Two-Hour Abilities

Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.

Level Name Recast Duration Effect
1 Eagle Eye Shot 02:00:00 N/A High damage, long ranged attack.

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Sub-job Combinations

Ninja Warrior

Other Info

This page last modified 2007-10-11 08:33:28.