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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Sharpshot | 00:05:00 | 00:01:00 | Increases the accuracy of ranged attacks. |
10 | Scavenge | 00:05:00 | N/A | Search the ground around you for items. |
20 | Camouflage | 00:05:00 | Varies | Grants you invisibility. |
30 | Barrage | 00:05:00 | N/A | A single shot that can hit up to 5 times. |
40 | Shadowbind | 00:05:00 | Varies | Roots the enemy in place. |
51 | Unlimited Shot | 00:03:00 | N/A | Your next ranged attack uses no ammo. |
75 Merit | Flashy Shot | 00:20:00 | N/A | Your next attack will generate more hate and ignore level difference penalties. |
75 Merit | Stealth Shot | 00:20:00 | N/A | Your next attack will generate less enmity. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.