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Puppetmaster (FFXI)  

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Job Description

Mithra Puppetmaster
Mithra Puppetmaster
These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Puppetmaster is unlocked after completing the quest No Strings Attached (Puppetmaster Flag Quest)

Spells and Abilities

Job Abilities

Name Level Description
Activate 1 Calls forth your Automaton.
Repair 15 Repairs your Automaton using an Oil.
Ventriloquy 75 (Merit) Exchanges Emnity between the Puppetmaster and the Automaton.
Role Reversal 75 (Merit) Exchanges hit points between the Puppetmaster and the Automaton.

Job Traits

Name Level Description
Martial Arts I 25 Decreases your base Hand-to-Hand delay.
Martial Arts II 50 Decreases your base Hand-to-Hand delay.
Martial Arts III 75 Decreases your base Hand-to-Hand delay.
Evasion BonusI 20 Increases your evasion ability
Evasion Bonus II 40 Increases your evasion ability
Evasion Bonus III 60 Increases your evasion ability
Resist Slow I 10 Gives a slight resistance to the Slow effect
Optimization 75 (merit) Grants a bonus to your automaton's attack, defense, and magic attack.
Fine-Tuning 75 (merit) Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.

Two-Hour Ability

Overdrive

Pet Abilities

Deploy Retrieve Deactivate Fire Maneuver Water Maneuver Thunder Maneuver Wind Maneuver Earth Maneuver Ice Maneuver Dark Maneuver Light Maneuver

Hand-to-Hand Weaponskills

Combo Shoulder Tackle One Inch Punch Backhand Blow Raging Fists Spinning Attack Howling Fist Dragon Kick

Dagger Weaponskills

Wasp Sting Gust Slash

Club Weaponskills

Shining Strike Seraph Strike

Sub-job Combinations

Standard Combinations: Puppetmaster/Warrior Puppetmaster/White Mage

Other Info

Allakhazam Puppetmaster Forum: Welcome to the Machine

Category: FFXI Job Classes
This page last modified 2007-09-22 15:23:29.