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Puppetmaster (FFXI)  

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Job Description

Mithra Puppetmaster
Mithra Puppetmaster
These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Puppetmaster is unlocked after completing the quest No Strings Attached (Puppetmaster Flag Quest)

Spells and Abilities

Job Abilities

Activate Repair Ventriloquy merited Role Reversal merited

Job Traits

Evasion Bonus I Evasion Bonus II Evasion Bonus III Martial Arts I Martial Arts II Martial Arts III Resist Slow I Resist Slow II Resist Slow III Optimization Merited Fine-Tuning Merited

Two-Hour Ability

Overdrive

Pet Abilities

Deploy Retrieve Deactivate Fire Maneuver Water Maneuver Thunder Maneuver Wind Maneuver Earth Maneuver Ice Maneuver Dark Maneuver Light Maneuver

Hand-to-Hand Weaponskills

Combo Shoulder Tackle One Inch Punch Backhand Blow Raging Fists Spinning Attack Howling Fist Dragon Kick

Dagger Weaponskills

Wasp Sting Gust Slash

Club Weaponskills

Shining Strike Seraph Strike

Sub-job Combinations

Standard Combinations: Puppetmaster/Warrior Puppetmaster/White Mage

Other Info

Allakhazam Puppetmaster Forum: Welcome to the Machine

Category: FFXI Job Classes
This page last modified 2007-09-22 15:08:06.