Revision as of 2007-09-22 13:22:36
  Older version (diff) | current version (diff) | Newer version (diff)

Puppetmaster (FFXI)  

Contents [hide]

Job Description

Mithra Puppetmaster
Mithra Puppetmaster
These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Puppetmaster is unlocked after completing the quest No Strings Attached (Puppetmaster Flag Quest)

Spells and Abilities

Job Abilities

Activate Repair Ventriloquism merited Role Reversal merited

Job Traits

Evasion Bonus I Evasion Bonus II Evasion Bonus III Martial Arts I Martial Arts II Martial Arts III Resist Slow I Resist Slow II Resist Slow III Optimization Merited Fine Tuning Merited

Two-Hour Ability

Overdrive

Pet Abilities

Deploy Retrieve Fire Maneuver Water Maneuver Thunder Maneuver Wind Maneuver Earth Maneuver Ice Maneuver Dark Maneuver Light Maneuver

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Weapons available: Club Dagger Hand-to-hand

Sub-job Combinations

put info here!

Other Info

This page last modified 2007-09-22 13:22:36.