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Priest Abilities (WoW)  

The three priest areas of focus are Holy, Discipline, and Shadow. Holy abilities are focused on acts of the divine, especially healing. Shadow skills are more sinister, dealing damage or manipulating their target somehow. Discipline abilities represent the ability of the priest to maintain the status quo and generally enhance longevity in some way.

Heals

A priest wouldn't seem very priestly without divine powers, and the most symbolic of these would be the act of healing.

  • Lesser Heal/Heal/Greater Heal (level 1) - Names aside, these abilities are really ranks of the same spell. At early levels in a priest's career, this is the most basic and straightforward healing spell.
  • Renew (level 8) - A Heal-over-time ability that will keep the priest or their party members alive as they continue to take damage.
  • Flash Heal (level 20) - A heal that makes up for its lack of power with a much faster cast time.
  • Prayer of Healing (level 30) - An expensive heal that affects the entire party within a certain range.
  • Lightwell (Holy Talent, level 40 minimum) - An often-laughed at ability that creates an object on the ground that friendly targets can click for a heal over time. Has 10 charges.
  • Circle of Healing (Holy Talent, level 50 minimum) - An instant group heal that can be used on other groups as well. Not nearly as strong as Prayer of Healing.
  • Binding Heal (level 64) - Efficient heal that restores health to both the target and the priest.
  • Prayer of Mending (level 68) - A short-term buff that ends when the target is hit. When this happens, they receive a heal, and a nearby friendly target receives the Prayer of Mending instead.

This page last modified 2008-04-24 16:35:14.