Revision as of 2010-07-14 12:44:19 Older version (diff) | current version (diff) | Newer version (diff)
Priest Archetype - Priests serve their allies in battle, replenishing and augmenting their health and strength. Recommended Races, pased on Racial Traditions, are Fae, Wood Elf, Halfling, Dwarf, Froglok, Ogre, Barbarian, Troll, Sarnak, Human, Kerra, Half Elf, High Elf, and Erudite.
Druid | Druids harness the powers of nature to heal their allies in battle. |
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| Warden | Wardens protect the woodlands and wildlife, and heal the wounded in battle. (Neutral). |
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| Fury | Furies harness the most powerful elements of nature to help their allies in battle. (Neutral). |
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Cleric | Clerics heal wounds and banish diseases from their fallen comrades. |
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| Templar | Templars use divine forces to aid their fellow adventurers. (Good) |
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| Inquisitor | Inquisitors are fanatics who heal their comrades' bodies while controlling their souls. (Evil). |
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Shaman | Shamans not only use the forces of nature to heal their comrades, they use it to turn evil magic back upon the enemy. |
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| Mystic | Mystics use prayer to connect with their ancestors, using their spirits to heal the wounded. (Good). |
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| Defiler | Unholy acts, Defilers steal the spirits of their ancestors to aid their allies. (Evil) |
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This page last modified 2010-07-14 12:44:19.