Druid | Druids harness the powers of nature to heal their allies in battle. |
---|
| Warden | Wardens protect the woodlands and wildlife, and heal the wounded in battle. (Neutral). |
---|
| Fury | Furies harness the most powerful elements of nature to help their allies in battle. (Neutral). |
---|
Cleric | Clerics heal wounds and banish diseases from their fallen comrades. |
---|
| Templar | Templars use divine forces to aid their fellow adventurers. (Good) |
---|
| Inquisitor | Inquisitors are fanatics who heal their comrades' bodies while controlling their souls. (Evil). |
---|
Shaman | Shamans not only use the forces of nature to heal their comrades, they use it to turn evil magic back upon the enemy. |
---|
| Mystic | Mystics use prayer to connect with their ancestors, using their spirits to heal the wounded. (Good). |
---|
| Defiler | Unholy acts, Defilers steal the spirits of their ancestors to aid their allies. (Evil) |
---|