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World of Warcraft PTR Patch 3.2
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The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.
Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing.
* Aspect of the Cheetah: Can now be learned at level 16. * Deterrence now has a new visual spell effect. * The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute. * Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Beast Mastery
* Arcane Blast: Mana cost reduced by 12%. * Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced. * Talents o Fire + Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage.
Paladins
* Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings. * Charger: Can now be learned at level 40. * Exorcism: Now has a 1.5 second cast time, but can once again be used on players. * Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied. * Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin. * Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor. * Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization. * Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds. * Seal of Blood: This ability has been removed. * Seal of the Martyr: This ability has been removed. * Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. * Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. * Warhorse: Can now be learned at level 20. * Talents o Holy + Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed. + Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%. + Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%. o Protection + Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum. o Retribution + Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. + Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown. + Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage. + Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Priests
* Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%. * Talents o Discipline + Penance: Cooldown increased to 12 seconds, up from 10 seconds. o Holy + Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
Rogues
* After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes. * Talents o Combat + Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords. o Subtlety + Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
Shaman
* A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. * All Shocks now have a default range of 25 yards, up from 20 yards. * Base health increased by approximately 7% to correct for shamans having lower health than other classes. * Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%. * Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed. * Talents o Enhancement + Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%. o Restoration + Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor. + Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins. + Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura. + Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%. + Mana Tide Totem: Totem health now equal to 10% of the shaman's health. + Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds. + Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes. + Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave. + Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
Warlocks
* Banish: Effect will now be canceled if Banish is recast on a banished target. * Dreadsteed: Can now be learned at level 40. * Felsteed: Can now be learned at level 20. * Soulshatter cooldown reduced to 3 minutes, down from 5 minutes * Talents o Affliction + Pandemic: Now also increases the critical damage bonus of Haunt by 100%. o Demonology + Fel Domination cooldown reduced to 3 minutes, down from 15 minutes. o Destruction + Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target. + Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
Warriors
* Talents o Fury + Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
User Interface
* Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings. * Character names can now be colorized according to class in the chat frame through an interface option in the Development settings. * Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted. * Druids will now be able to see their mana bars when shape-shifted. * Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot. * Macros and scripts will no longer be able to target totems by name. * Quest creatures and objects will now show on the player's world map. * The quest log is now double-paned for more easily viewing quest information. * Vendor prices will now be listed on items whether or not players are at a vendor. * For additional notes on Lua and XML changes please visit the UI & Macros forum.
Quests
* The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
Achievements
* A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount. * Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.
Professions
* Alchemy o All stackable potions now stack to 20. o Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used. o Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. o Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran. o The Mixology benefits from Northrend elixirs and flasks have been increased. o Rage potions can now be used by druids. * Cooking o Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish. o Chef's Hat is now superior quality and allows the chef to cook faster. o Increased the drop rate for recipes from the Outland Daily Cooking quests. o Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag. o The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward crate, barrel, or spice bag from the cooking dailies. * Enchanting o Values on Northrend ring enchants increased. * Engineering o Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units. o Alarm-o-Bot functionality changed. Materials required reduced. o Box of Bombs no longer requires an anvil. o Doubled the duration on Nitro Boosts. o Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications. o Increased the passive bonus provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts. o Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge. o The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition. o Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles. o Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased. o Significantly reduced the cooldown on MOLL-E. o Spynocular belt enchantment changed to a Brassbolt Rebreather, allowing engineers to breathe underwater. o Transporter devices are no longer classified as trinkets and can be used directly from your inventory. o Reduced the materials to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas. * Fishing o Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in. * Herbalism o Increased healing from Lifeblood (Rank 6). o Lifeblood now scales slightly with maximum health. No longer affected by global cooldown. * Inscription o Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Inscribers can learn this glyph from the trainer. o Master's Inscriptions increased. * Jewelcrafting o Dragon's Eye gems stat bonuses increased. o New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens. o Icy Prism now has a chance of yielding an epic gem. o Raw epic gems can be obtained via the following means: + Prospecting Titanium Ore + Alchemy transmutations + Purchased with Honor + Purchased with Emblems of Heroism * Leatherworking o Added recipe for Heavy Knothide Leather to Leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather. o Fur Lining values increased. * Mining o Toughness (Rank 6) provides more stamina. * Skinning o Master of Anatomy (Rank 6) provides more critical strike rating. * Tailoring o Embroideries improved.
Items
* Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the interrupt bonus used in The Burning Crusade arena seasons to the cost reduction used in Wrath of the Lich King arena seasons. * Glyphs o Death Knights + Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%. o Druids + Glyph of Innervate: Duration reduced to 10 seconds. o Paladins + Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command. + Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds. o Rogues + Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds. + Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus. o Warlocks + Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds. * Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror. * Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
Dungeons and Raids
* 25 player raids will no longer be referred to as heroic versions of a raid, as there is a new distinction between normal and heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum. * The Nexus: The Oculus & The Eye of Eternity o Vehicles (drakes) used in these instances now scale with item level. * Ulduar o Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter. o Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players. o Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
Bug Fixes
* Corrected a tooltip issue with Pandora's Plea. * Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly. * The leatherworking item Guardian Gloves is now correctly marked as "Good" quality. * Hunter o All ranks of Sonic Blast now properly have an 80 Focus cost. o Black Arrow Ranks 5 and 6 training costs have been lowered significantly. o Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap. o The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well. o T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow. * Priest o The heal from Glyph of Power Word: Shield can now cause Divine Aegis. o Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on. * Shaman o Fixed a bug where Frostbrand Weapon (Rank 9) was not scaling properly with a shaman's spell power.
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