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Paladin Protection (WoW talent tree)  

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See Paladin Talent Builds

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Primary Uses

The protection tree is the paladin's tanking tree, specializing in reducing incoming damage and generating threat. There are many early talents in the tree that can be useful for Holy or Retribution paladins to round out their build and add some survivability. Deeper in the tree, however, the focus is entirely on tanking.

Tier 1

  • Blessing of Kings - Places a Blessing on the friendly target, increasing total stats by 2% for 30 minutes. Players may only have one Blessing on them per Paladin at any one time.
  • Improved Blessing of Kings (4 - Requires Blessing of Kings) - Increases the effectiveness of Blessing of Kings by an additional 2/4/6/8%.
  • Divine Strength - Increases your total Strength by 3/6/9/12/15%.

Tier 2

(Requires 5 point in Protection)

  • Stoicism - Reduces the duration of all Stun effects by an additional 30% and reduces the chance your spells will be dispelled by an additional 10/20/30%.
  • Guardian's Favor - Reduces the cooldown of your Hand of Protection by 60/120 sec and increases the duration of your Hand of Freedom by 2/4 sec
  • Anticipation - Increases your chance to dodge by 1/2/3/4/5%.

Tier 3

(Requires 10 point in Protection)

  • Improved Righteous Fury (3) - Increases the armor bonus of your Devotion Aura by 50% and increases the amount healed on any target affected by your Devotion Aura by 6%.
  • Toughness (5) - Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.

Tier 4

(Requires 15 point in Protection)

  • Divine Guardian (2) - While Divine Shield is active 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
  • Improved Hammer of Justice (3) - Decreases the cooldown of your Hammer of Justice spell by 10/20/30 sec.
  • Improved Devotion Aura (3) - Increases the armor bonus of your Devotion Aura by 17/34/50% and increases the amount healed on any target affected by your Devotion Aura by 2/4/6%.

Tier 5

(Requires 20 point in Protection)

  • Blessing Of Sanctuary (1) - Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 minutes. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 10 rage, 20 runic power, or 2% of maximum mana. Players may only have one Blessing on them per Paladin at any one time.
  • Reckoning (5) - Gives you a 2/4/6/8/10% chance after blocking or being hit by any damaging attack that the next 0 weapon swings within 8 seconds will generate an additional attack.

Tier 6

(Requires 25 point in Protection)

  • Sacred Duty (2) - Increases your total Stamina by 6%, reduces the cooldown of your Divine Shield and Divine Protection spells by 60 sec and reduces the attack speed penalty by 100%.
  • One-Handed Weapon Specialization (5) - Increases physical damage you deal when a one-handed melee weapon is equipped by 2/4/6/8/10%

Tier 7

(Requires 30 point in Protection)

Tier 8

(Requires 35 point in Protection)

Tier 9

(Requires 40 point in Protection)

  • Avenger's Shield - Hurls a shield at the enemy causing a high amount of holy damage, dazing them and jumping to 2 additional enemies.
    • While this isn't a must have (and many raiding builds will skip this one) it is nice in instances to have a ranged pull. Note though that it's not a precise one. If you're facing 4 mobs and the rogue saps one, you can almost guarantee that the shield will breakl the sap. THat said, if you crowd control after the pull it can be very helpful. The high threat to you means that if a sheep or a seduce breaks that you don't have a dead mage or succubus. Handy to have but not a requirement. But seriously, it looks cool. How many classes get to throw a glowing picnic table at mobs?

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This page last modified 2008-11-05 08:15:28.