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Paladin Abilities (WoW)  

see also: Paladin, Category:Paladin

The three ability paths for Paladins are Holy, Protection and Retribution.

The Holy path is both the healing path but it also contains powerful abilities to use against the undead.

Protection is centered on strengthening and shielding (sometimes to the point of self-sacrifice) party members.

Retribution focuses on justice and judgment, and is the damage path for paladins.

Note that there are several sets of abilities that set the paladin apart from other classes: Auras; Blessings; Seals and Judgements; and Sheilds.

Onlt the first rank of each spell is listed here.

Contents [hide]

Auras

A paladin may have one aura up at a given time. These auras will apply to every member of the paladin's group within 30 yards. An aura costs no mana to change and can be switched at any time. In some instances or cases it's worth changing the aura to one, even mid-battle, to react to a changed scenario.

  • Devotion Aura (Level 1) - Increases the armor of all party members. While this is very useful at lower levels, it doesn't scale very well as armor levels increase and there is almost always a better aura option.
  • Retribution Aura (Level 16) - Reflects Holy damage to enemies when the paladin or anyone in the party is struck. This is useful as a tanking aura for the additional threat generated from the Holy damage.
  • Concentration Aura (Level 22) - Gives a change to avoid spell interruption when casting. This is useful in PvP for healing purposes.
  • Shadow Resistance Aura (Level 28) - Increases resistance to Shadow spells.
  • Sanctity Aura (Level 30) - Increases Holy damage done by the paladin and party members. This is available only through talents in the Retribution tree.
  • Frost Resistance Aura (Level 32) - Increases resistance to frost spells and effects.
  • Fire Resistance Aura (Level 36) - Increases resistance to fire spells and effects.
  • Crusader Aura (Level 62) - Increases mounted speed for all players in the paladins party.

Blessings

There are 2 classes of blessings: Buffs and situational blessings. Buffs work like other classes buffs and can be used to increase stats on a player. Situational blessings will generally not be placed on a player for a long duration, but only used for a specific purpose. The blessings are broken out into those two classes below.

There are also 2 levels of blessings, regular and greater. Only the regular blessings will be listed below. The greater blessings are the same as the regular of the same name but the blessing mechanism itself has some differences

  • Greater blessings last longer than their regular counterpart.
  • A greater blessing can only be applied to people in your party or raid (you can't "drive by buff" someone with a greater blessing.
  • Greater Blessings require a reagent: Symbol of Kings
  • Greater Blessings are applied on a class by class basis (unlike other classes reagent, high level buffs which are applied to the entire group). This means that if you have 2 rogues in your group and you give one Greater Blessing of Might, they both will have the buff applied. This can be tricky with hybrid specs. For instance, you have a druid tank and a druid healer in your group. If you give the druid healer Greater Blessing of Salvation, then it will also be applied to the tank which will make it significantly harder for the tank to gain aggro. You can, however, overwrite the greater blessing on the tank with a regular blessing of kings. Just note that that blessing will run out earlier than the greater ones.

Sometimes paladins have trouble (if their not using a mod like PallyPower to monitor their blessings) keeping blessings on a group. The easiest way to manage this is to buff yourself first and then buff everyone in the party. When your buff wears off you know that everyone else's will be wearing off soon after and it's time for a re-buff.

Blessing Buffs

  • Blessing of Might (Level 4) - Increases attack power. THis applies to both melee and ranged attack power making this a good choice (when there aren't aggro issues) for hunters, rogues, cat DPS, enhancement shaman among others.
  • Blessing of Wisdom (Level 14) - This increases mana generation both in and out of combat. Until you get Blessing of Salvation, this is a good choice for healers and casters and can be useful when soloing if you find yourself running out of mana.
  • Blessing of Kings (Level 20) - This blessing is only available through talents in the Protection tree. It increases all of a player's stats. This is sometimes nice for tanks in that it will increase stamina, among other things.
  • Blessing of Salvataion (Level 26) - This reduces the amount of threat generated by a player. Since this requires someone else to stay below on threat for it to actually be useful it's only really useful in groups. But it is very, very useful in groups. Healers benefit because it's less likely that their healing is going to pull threat. However it's also incredibly useful for casters and any other DPS that has problems staying under the tank's threat. Some casters believe this to be a poor blessing, almost like it's an insult. But basically what this blessing does is allows them to crank out 30% more damage! When you put it that way, it sounds a heck of a lot better than some extra MP5.
  • Blessing of Sanctuary (Level 30) - This blessing reduces all incoming damage. In addition, if the player blocks an attack the shield will reflect holy damage back onto the attacker. This is a talented blessing and is only avaianle in the protection tree. Typically this is only really useful for paladin tanks or paladin AoE grinding.
  • Blessing of Light (Level 40) - This blessing increases the effects of Holy Light on the target. While this is very useful if you have a paladin healer, if you do not, it's completely pointless.

Situational Blessings

  • Blessing of Protection (Level 10) - Protects a player from all physical damage for a short period of time. However the player cannot use physical attacks while protected. Note that magic damage can still be done to the target. While it's not an aggro wipe, it can be used to turn mobs away from a healer, for instance, but someone is going to have to pick them up quickly or when it wears off the mobs will go right for the healer. It can also be a fun thing to use against over-zealous rogues who like to jump the gun on damage.
  • Blessing of Freedom (Level 18) - This is an excellent situational blessing for PvP. It removes and grants immunity to all movement impairing effects for a short duration. It's also useful in some PvE encounters.
  • Blessing of Sacrifice (Level 46) - This blessing transfers a portion of damamge taken from the blessed player to the paladin. It has somewhat limited use but is fantastic for fights that may incapacitate the paladin with something that breaks on damage. The Maiden fight in Karazhan is an example of these.

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This page last modified 2008-06-04 09:16:14.