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Taking a different tack from other Assault missions, Nyzul Isle Investigation is a perpetually different task every single time.
Characters enter Nyzul Isle at randomly determined point, and the floors are climbed in sequence.
Entering at a higher floor can be achieved only after clearing at least 5 floors in sequence, and choosing to save your progress instead of continuing to climb.
Each floor has a random objective to be achieved before passage to the next floor can occur.
Once an investigation run has started, characters will be placed in the lobby.
Whilst in this lobby, the time limit is counting down, and thus characters are recommended to not linger here for too long.
A Vending Box is present within the lobby, along with a Rune of Transfer.
Using the Vending Box allows characters to purchase temporary items for use within the investigation. (see below)
Using the Rune of Transfer allows a character to select the entry floor for the run, and will warp characters to that floor once a floor has been selected.
Upon entering the lobby for the very first time, every character must touch the Rune of Transfer to recieve a Runic Disc, without this Disc, progress for that character will NOT be saved upon leaving the investigation.
100 Tokens | 200 Tokens | 300 Tokens |
---|---|---|
Nyzul Isle Investigation - Vending Box items | ||
Assassin's Drink | Body Boost | Dusty Elixir |
Barbarian's Drink | Braver's Drink | |
Dusty Reraise | Champion's Drink | |
Fighter's Drink | Cleric's Drink | |
Gnostic's Drink | Dusty Ether | |
Oracle's Drink | Dusty Potion | |
Shepherd's Drink | Dusty Wing | |
Sprinter's Drink | Fanatic's Drink | |
Spy's Drink | Fool's Drink | |
Strange Juice | Mana Boost | |
Strange Milk | Monarch's Drink | |
Vicar's Drink | Soldier's Drink | |
Nyzul floor entered | Tokens required for entry |
---|---|
1 | 0 |
6 | 500 |
11 | 550 |
16 | 600 |
21 | 650 |
26 | 700 |
31 | 750 |
36 | 800 |
41 | 850 |
46 | 900 |
51 | 1000 |
56 | 1100 |
61 | 1200 |
66 | 1300 |
71 | 1400 |
76 | 1500 |
81 | 1600 |
86 | 1700 |
91 | 1800 |
96 | 1900 |
Total | 20,800 |
As mentioned earlier, a Runic Disc is issued to each and every adventurer undertaking an investigation, providing that they click the Rune of Transfer in the Lobby.
These devices permit a party's movement around Nyzul Isle.
The first one encountered is within the Lobby, and provides Runic Discs, as well as access to floors previously cleared and saved.
Every subsequent Rune of Transfer encountered provides dual functionality.
After leaving the Lobby and entering the first floor of any given run, regardless of floor entered, characters encounter random groups of monsters from 16 pre-set lists.
Notorious Monsters can spawn on any floor that is not divisible by 5, and are not restricted to the species of monsters on the floor they spawn on.
Grouping | Mob Family | Mobs present |
---|---|---|
1 | Amorphs | Black Pudding x2, Bouncing Ball x3, Mousse x4, Thousand Eyes x3 |
2 | Amorphs | Black Pudding x6, Ebony Pudding x4, Mousse x6 |
3 | Amorphs | Bouncing Ball x5, Mousse x2, Thousand Eyes x5 |
4 | Aquans | Greatclaw x6, Kulshedra x2, Stygian Pugil x4 |
5 | Arcana | Friar's Lantern x4, Killing Weapon x2, Magic Flagon x2, Ominous Weapon x2, Sweeping Cluster x2 |
6 | Arcana | Killing Weapon x3, Magic Flagon x6, Ominous Weapon x3 |
7 | Beasts | Manticore x4, Marid x2, Wajaom Tiger x3, Wild Karakul x3 |
8 | Birds | Lesser Colibri x3, Marsh Murre x3, Peryton x2, Ziz x4 |
9 | Demons | Imp x10, Psycheflayer x2 |
10 | Dragons | Puk x10, Wyvern x2 |
11 | Lizards | Bull Bugard x4, Deinonychus x3, Sand Lizard x3, Wivre x2 |
12 | Mixed | Mousse x2, Peryton x10 |
13 | Mixed | Draugar x10, Mousse x2 |
14 | Plantoids | Ameretat x2, Death Cap x3, Leshy x4, Puktrap x3 |
15 | Undead | Bhoot x2, Draugar x4, Garm x3, Tainted Flesh x3 |
16 | Vermin | Carmine Eruca x3, Spinner x3, Wamoura x2, Wamouracampa x4 |
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