Revision as of 2009-04-14 08:51:14
  Older version (diff) | current version (diff) | Newer version (diff)

Marksmanship (WoW Talent Tree)  

Hunter
QuestsSpellsAbilitiesTalentsTrainersMacrosForum

See Hunter Talent Builds

Marksmanship represents the hunter's emphasis on ranged weaponry, which is the cornerstone of the class. Even for hunters that do not use marksmanship as their primary talent tree, it is quite likely that they spend as many as 20 points into marksmanship anyway, since the tree symbolizes the DPS power of the class even if it isn't necessarily the strongest DPS tree.

Contents [hide]

Primary Role

Marksmanship is presently regarded as the premier PvP spec, since it gives the hunter the highest personal (non-pet) DPS and two critical interruption abilities. It is also being murmured in some circles that with the way growl actually functions, that marksmanship might actually be a better spec for leveling because the pet generates a higher amount of threat, however this is mostly true at higher levels where the hunter has a noticeable amount of attack power from their equipment.

Many of the more effective marksmanship talents have very simple, brief descriptions that mask their power a bit.

Talents

Tier 1

TalentDescriptionMax Points
Improved Concussive ShotIncreases the duration of your Concussive Shot's daze effect by 1/2 sec.2
Focused AimReduces the pushback suffered from damaging attacks while casting Steady Shot by 23/46/70%, and increases your chance to hit by 1/2/3%.3
Lethal ShotsIncreases your critical strike chance with ranged weapons by 1/2/3/4/5%.5

Tier 2

(Requires 5 points spent in Marksmanship)
Careful AimIncreases your ranged attack power by an amount equal to 33/66/100% of your total Intellect..3
Improved Hunter's MarkIncreases the bonus attack power granted by your Hunter's Mark ability by 10/20/30%, and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.3
Mortal ShotsIncreases the critical strike damage bonus of your ranged abilities by 6/12/18/24/30%. 5

Tier 3

(Requires 10 points spent in Marksmanship)
Go For the ThroatYour ranged critical hits cause your pet to generate 25/50 Focus.2
Improved Arcane ShotIncreases the damage done by your Arcane Shot by 5/10/15%.3
Aimed Shot(Requires 5 points in Mortal Shots). An aimed shot that increases ranged damage by 408 and reduces healing done to that target by 50%. Lasts 10 sec.1
Rapid KillingReduces the cooldown of your Rapid Fire ability by 1/2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 10/20% additional damage. Lasts 20 sec. 2

Tier 4

(Requires 15 points spent in Marksmanship)
Improved StingsIncreases the damage done by your Serpent Sting and Wyvern Sting by 10/20/30% and the mana drained by your Viper Sting by 10/20/30%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 30%.3
EfficiencyReduces the Mana cost of your Shots and Stings by 3/6/9/12/15%.5

Tier 5

(Requires 20 points spent in Marksmanship)
Concussive BarrageYour successful Chimera Shot and Multi-Shot attacks have a 50/100% chance to Daze the target for 4 sec.2
ReadinessWhen activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.1
BarrageIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 12%.3

Tier 6

(Requires 25 points spent in Marksmanship)
Combat ExperienceIncreases your total Agility and Intellect by 2/4%.2
Ranged Weapon SpecializationIncreases the damage you deal with ranged weapons by 1/3/5%.3

Tier 7

(Requires 30 points spent in Marksmanship)
Piercing ShotsYour critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.3
Trueshot Aura(Requires 1 point in Readiness). Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled1
Improved Barrage(Requires 3 points in Barrage). Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4/8/12% and reduces the pushback suffered from damaging attacks while channeling Volley by 100%.3

Tier 8

(Requires 35 points spent in Marksmanship)
Master MarksmanIncreases your critical strike chance by 1/2/3/4/5%, and reduces the Mana cost of your Steady Shot by 5/10/15/20/25%.5
Rapid RecuperationYou gain 2/4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.2

Tier 9

(Requires 40 points spent in Marksmanship)
Silencing Shot(Requires 5 points in Master Marksman). A shot that deals 50% weapon damage and Silences the target for 3 sec.1
Wild QuiverYou have a 4/8/12% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.3
Improved Steady ShotYour Steady Shot hits have a 5/10/15% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.3

Tier 10

(Requires 45 points spent in Marksmanship)
Marked for DeathIncreases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%.5

Tier 11

(Requires 50 points spent in Marksmanship)
Chimera ShotYou deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:1

Common Questions

How do I play a Marksman?
All hunters play more or less the same during a group or raid, with the exception of the shot rotations used by Beast Mastery. Marksmen have an increased emphasis on their own personal damage, and will often be placed in a physical DPS group to maximize Trueshot Aura. The most noticeable aspect of marksmanship as a playstyle is the increased dependence on mana. Using a 1:1.5 rotation, but only having Efficiency for mana conservation, the marksmanship hunter will look for intellect and mana regen on their gear to an extent, and probably carry more mana potions and mana oils. During PvP, the emphasis is on controlling the field, and a marksman will likely be using Viper Sting to drain the opposition's mana, as well as Scatter Shot and Silencing Shot to help control casters while frost trapping approaching melee as best as they are able to.

How can you say Beast Mastery is better for PvE than Marksmanship?
Beast Mastery does a lot more damage with their pet. Marksmanship does a little more damage with their hunter. The end result is that the total damage is more from the beast master. The difference in hunter DPS is smaller than it was perhaps designed to be due to the mechanics of steady shot, which forces hunters into cycling their abilities into certain shot rotations, and the narrow spectrum of ranged weapon speeds found in Burning Crusade. If Blizzard were to create a decent weapon with a speed faster than 2.6 to counteract the side benefits of Serpent's Swiftness, this very well might not be the case.

Why isn't in the sample builds? How come you used instead?
There is a decent amount of flexibility in each build. Also, there are certain talents that are good for PvP, good for PvE, or good for both. These builds take more of a central point of view, but including Improved Concussive Shot in your PvP build or Surefooted in your PvE build, for example, are legitimate choices. There isn't one pure cookie cutter spec.

What gear do I look for as a marksman?
All hunters generally look for the same gear, with slightly different attributes they emphasize a little more. Marksmanship hunters are perhaps the only hunters that actively want intellect on their equipment, since if they have Careful Aim, the attack power benefit is almost half of what it is for agility, and it supports their ailing mana pool. They will want sources of attack power, to be sure, but because their attack power will already be high, a decent emphasis on crit rate is also important.

Why do marksmanship hunters have stronger growls?
This has to do with the way growl works. Contrary to what Blizzard has said about the mechanics of growl, growl creates a certain amount of threat and gets a bonus based on the attack power of the hunter and the pet once they pass a certain point.[1] Because a marksmanship hunter has naturally higher attack power, they have a greater amount of bonus, plus their pets have even more attack power because of Trueshot Aura.

This should come as a relief to marksmanship hunters, since they do more damage with their bow or gun. The spec this really hurts is survival, since they do not receive much benefit from the attack power bonus, crit very frequently, and do not have enhanced pets like beast mastery.

Notes

World of Warcraft
Wikibase™

This page last modified 2009-04-14 08:51:14.