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Mage Abilities (WoW)  

The three paths of specialization that Mages can pursue are Arcane, Fire and Frost.

Arcane is more of an utility and support tree. While it does deal with damage, it mostly bolster the Mage's mana generation and abilities. Arcane is the also the path with the most non-damage dealing abilities.

Fire is a heavy destruction path, dealing on ability with powerful front load damage as well as long lasting burning effect.

Frost is about survivability. While Frost mage can still dish out punishment, they are mostly known for being incredibly resilient and hard to corner.

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Frost

The following abilities are all damage dealing abilities or damage enablers that deal Frost Damage.

  • Frostbolt (level 2) - A bolt of frost that slows down and damage the target.
  • Frost Nova (level 10) - Blast enemies around you and freezes them into place for 8 seconds.
  • Icy Veins (Frost, level 20) - Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting.
  • Blizzard (level 20) - Call downs shards of ice on an area, damaging all enemies within.
  • Cone of Cold (level 26) - Blast enemies in a cone in front of you, dealing damage to them and greatly slowing their movement.
  • Summon Water Elemental (Frost, level 50) - Summon a water elemental that will fight for you for 45 seconds. The water elemental can cast Water Bolt for damage, and Freeze, which behave like a ranged frost nova.
  • Ice Lance (level 66) - Throws a lance of ice at the target, it does triple damage against frozen enemies.

Fire

The following abilities are all damage dealing abilities or damage enablers that deal Fire Damage.

Arcane

The following abilities are all enemy affecting abilities or damage enablers, those who deals damage deal Arcane Damage.

Defense

Those spells focus on keeping the Mage and his allies alive.

Armor

Armor spells are self buff that last for 30 minutes. While they do bolster the mage's survability, most of them also provide an extra offensive benefit. You can only have 1 armor spell up at a time.

Utility

Those spells allows the mage to help himself and his allies with various effects and objects.

Teleport And Portal

The Teleport and Portal line are spells that allow the mage (for teleports) and his allies (for portals) to travel immediatly to one of the capital city in the world.

Do note that those spells are faction specific,

Alliance can travel to Ironforge, Stormwind, The Exodar and Darnassus.

Horde can travel to Orgrimmar, Undercity, Silvermoon and Thunder Bluff.

Both faction can travel to Shattrath City.

This page last modified 2008-05-01 10:41:30.