Hit Point Regeneration ("Regen") is the rate at which health points regenerate.
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Similar to mana regeneration, for every two seconds spent, there is one tick of health regeneration. The amount of health (or mana) a player can regen both in and out of combat is determined by the total amount of spirit and their class.
Class | Health gained per tick |
---|---|
Druid | Spirit * 0.09 + 6.5 |
Hunter | Spirit * 0.25 + 6 |
Mage | Spirit * 0.10 + 6 |
Paladin | Spirit * 0.25 + 6 |
Priest | Spirit * 0.10 + 6 |
Rogue | Spirit * 0.50 + 2 |
Shaman | Spirit * 0.11 + 7 |
Warlock | Spirit * 0.07 + 6 |
Warrior (Pre-BC) | Spirit * 0.80 + 6 |
Warrior | Spirit * 0.50 + 6 |
While in combat, health regen based on spirit does not occur, except for trolls who regen the 10% mentioned above. Regardless however, many items will have a reference to "Restores X health (every/per) "x" seconds" or "+x Health Regeneration" (in the case of some of the newer TBC items) and will regenerate health at all times, even while in combat.
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