Hit Point Regeneration ("Regen") is the rate at which health points regenerate.
Contents [hide] |
Similar to mana regeneration, for every two seconds spent, there is one tick of health regeneration. The amount of health (or mana) a player can regen both in and out of combat is determined by the total amount of spirit and their class.
Class | Health gained per tick |
---|---|
Druid | Spirit * 0.09 + 6.5 |
Hunter | Spirit * 0.25 + 6 |
Mage | Spirit * 0.10 + 6 |
Paladin | Spirit * 0.25 + 6 |
Priest | Spirit * 0.10 + 6 |
Rogue | Spirit * 0.50 + 2 |
Shaman | Spirit * 0.11 + 7 |
Warlock | Spirit * 0.07 + 6 |
Warrior (Pre-BC) | Spirit * 0.80 + 6 |
Warrior | Spirit * 0.50 + 6 |
|