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Glory of the Hero Achievement Guide (WoW)  

So you've decided you want to be a Hero. You want to go farther than others, you want to have something to be proud about. And maybe, if you're quick enough, you want a nice little red proto-drake. Let's face it, one of the cool part of a mmorpg is showing others that you've done more or can do more than they can. And the Glory of the Hero Achievement is one of the most accessible bragging right Achievement out there.

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Things to Know

Before you set on your way to becoming a hero, there's a few things you should know.

  • Know the Fights: It's no secret to most people now, Instance in WotLK are fairly easy (If you don't find them easy, you might want to reconsider setting out for this achievement). So easy in fact, that it's quite possible to simply plow through most boss, unaware of what they actually do to you. Most of the Boss fight when going for Achievements however, become much harder and longer, and knowing exactly what the boss is doing often become a key part of succeeding.
  • Know the People: It's usually better to find a group of like minded people who are also going for achievements. Those people should be guild members or anybody else you trust and know has a good player. Your average pug won't be able to do achievements, nor will they be willing to wipe several times in order to get some of the tricker ones 'right'. This also allow you some kind of control in setting up the perfect group if needed.
  • Know your Limits: Which could also be seen as 'know you gear'. When I said earlier that if you didn't find Heroic easy, you might want to reconsider - I wasn't saying it to be elitist. A lot of those achievements are very demanding on character performance as well as execution. If you're not pulling the proper dps, if you're not healing enough, if your tank isn't tough enough and if you easily get overwhelmed by having to handle more than two things at once... you either need to learn your class better, get more gear or all around get better before you can complete those. In short, of you're the kind of person that can't do Heigan's dance or Sartharion without getting hit by Void Zone and Lava Wall, you'll probably end up getting frustrated.
  • Know the Strategies: And this is why you're reading this - some of the achievements are pretty obvious. Others requires some creative thinking to get there. Sure, you can go out on your own and figure it all out for yourself. More power to you. Or you can read this :).

While using potions, flasks and food isn't necessary, using them may help bridge the gap for lower geared players and will make things easier for top geared players.

Disclaimer

Before we get started, I'd like to point out that I'm not claiming this is the only way to do things or even the best way to do things. But this is the way I've done things and well, I know for sure that everything written in here actually works. My 'core' group was a Death Knight (Tank), a Priest (Healer) as well as a Rogue (Combat), Warrior (Fury) and Mage (Arcane). We also had a Shaman (Elemental), Warlock (Destruction) and Paladin (Retribution) we rotated in. Since everybody wanted all the achievements, I've actually done some of them several times.

Achievements: How to get them done

For ease of reading, the Achievements will be broken down by the Instance they belong to. You can also use CTRL+F and the name of the Boss or Achievement in order to find the one you're looking for.

Utgarde Keep

You won't spend much time in Utgarde Keep, there's only one achievement here and it's on the first boss, on top of being a fairly easy one.
On The Rocks - Defeat Prince Keleseth in Utgarde Keep on Heroic Difficulty without shattering any Frost Tombs.
This one is fairly straightforward. Kelesseth will randomly ice tomb one member of the party. This stuns them (preventing them from doing anything) and deals damage over time to them. Normally, you'd want to break the Tomb by attacking it to free your friend... here, you simply don't do it. You can't use your pvp trinket or other abilities that would break you out of it either. Dealing with the skeletons adds can be a bit tricky, because you want to avoid using AE attack as much as possible, since you don't want to break the tomb by accident. It's simpler to simply have the tank move away from any ice tombed melee. The healer has the hardest job here, since he need to keep up the tank and whoever get ice tombed. Also, the tomb last long enough that he'll usually use ice tomb again before the first target has thawed out, causing a few second where you have two tombed players. If the tank get tombed, you need someone capable of off-tanking him for the duration - Kelesseth deals almost exclusively shadow damage via his shadow bolt, so high armor isn't important for this. If the Healer get tombed, then you need to survive the boss for the duration of the tomb with no healing (This is usually where the tanks use their cooldowns) - the healer should work on keeping himself at full health at all time to prevent this from being lethal and wiping the group.




Utgarde Pinnacle

Utgarde Pinnacle has 4 achievements, however none of them require a specific group composition and the 4 achievements can be done in 1 run.
The Incredible Hulk - Force Svala Sorrowgrave to kill a Scourge Hulk on Heroic Difficulty in Utgarde Pinnacle.
The trick here, is to get one of the nearby abomination (There's one in the back of the room and one in the corridor that leads to the next room) to be on top of the small platform when Svala uses Ritual of the Sword. When the Sword hits the abomination, he will get a DoT debuff that will take off about 10% of his health. If the Debuff kill him, you get the achievement. Rather than repeating this 10 times, it's a lot easier to simply get the Abomination to less than 10% health and have him get killed by one sword. As such, you'll need a player capable of being a decent off tank (Anything that can wear plate or a druid will do), the main tank should engage the boss normally while the Off tank go pulls one of the Abomination. DPS needs to lower the Abomination's health to a sliver, below 10%. The Healer, obviously needs to keep everybody up. When Svala use her Ritual, you need to kill the 3 adds as soon as possible so that the trapped player can move out, you than drag the Abomination so that he's squarely on top of the platform and gets hit by it. If the Off Tank isn't careful with positioning, he might also get hit (Which will most likely kill him).

Do note that you do not need to kill Svala to earn the achievement, so even if the Off Tank dies, or the Ritual's victim dies or in any other shape or form you end up wiping - you still get the achievements as soon as the abomination dies from the Ritual's DoT.

My Girl Loves to Skadi All the Time - Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty after having killed Grauf from 100% to dead in a single pass.
The way I've done this achievements also always allowed the group to get Lodi Dodi We Love to Skadi in the same encounter. While there's certainly a way to do both achievements on their own... why bother? Start by triggering the gauntlet by running at Skadi, then run all the way back and get in the little room where his undead Vrykul spawn. You'll have to kill the Vrykul that comes running your way, but that shouldn't be to much of a problem. Once you're inside the room, you won't have to worry about Grauf's frost breath. Just kill the Vrykul as they appear (After the initial wave, things slow down considerably) and loot 6 Harpoons (or more if you want to play it safe) - it's better to have the harpoon split up between 3 players rather than have one player with all 6. Once you've got six, run out of the gauntlet area and back into Gortok Palehoof's room. This will reset the fight, but will not make you lose your harpoons.

Skadi will take a few seconds to respawn, before he does, quickly run back to the end of the gauntlet and hide in the room where you got the Harpoons. And have one of your dps run back toward Skadi, this will trigger the event. Your tank needs to be ready, because the initial wave of 20 or so Vrykul will spawn right away on top of your group, just AE them down. When you see the emote that says that Skadi is within reach of the harpoon, have your harpoon holders run over to the guns, and spam him. Unless your groups has a very bad timing or you didn't get enough Harpoon, Skadi will fall. Simply finish him off and you'll earn both this achievement and Lodi Dodi We Love to Skadi.

Lodi Dodi We Love to Skadi - Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty within 3 minutes of starting the gauntlet event.
See My Girl Loves to Skadi All the Time, those achievements are usually done in pair. While there's certainly a way to do both achievements on their own... why bother?
King's Bane - Defeat King Ymiron in Utgarde Pinnacle on Heroic Difficulty without anyone in the party triggering Bane.
This one only require you pay attention to Ymiron's cast bar. Before he get to any of the boat (80%+ HP) he will use Bane from time to time. Bane has a 2 second cast time (It can't be interupted) and then put a buff on him that deals damage to any who attack him (DoTs don't count) for 5 seconds. So simply put - don't attack him when Bane is up. Just hit Esc on your keyboard when you see him cast it and resume the beating after the 5 second has passed. If you have a Priest or a Shaman, Bane can even be dispelled. Since he only does this ability for the first 20% of his health, a good geared group will usually only see one of those.




The Nexus

Ironically, for such an easy instance, Nexus holds one of the hardest achievement. None of them requires a specific group composition however, and they can all be done in a single run.
Split Personality - Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits.
The concept here is fairly simple - have 1 dps assigned to each of her personality. The dps need to get her them down slowly, making sure to interupt has many of their casts as possible. Once they're at 5% or so, the dps should stop and wait until the 2 others also get within the same range. Then you round them up and AE them down. They should die within 5 second of each other. This is a concept that has been used for several raid boss in the past, so most people should be familiar with. This those draw out the fight's lenght significantly, so the Healer need to be on top of his game. No matter how good your dps is, she always split two times. Despite the Achievements being quite easy, this took me forever to get - I didn't listen to my own advice and went with groups that I didn't know, and that caused a lot of failure.
Chaos Theory - Defeat Anomalus in The Nexus on Heroic Difficulty without destroying any Chaotic Rifts.
This is one of the hardest achievement in the game, mostly because of the numbers you need to pull. It is extremely demanding on the healer. The first thing to do once you get in the area where Anomalus is standing, is to clear the room between him and the area for Ormorok the Tree-Shaper, you will need plenty of room to 'kite' this boss, and the last thing you need is to get aggro from some uncleared group of mobs. Once that is done, you engange Anomalus and ignore the Chaos Rifts. He'll spawn one randomly, and then at every 20% health or so, he'll shift into an unattackable bubble, spawn 2 more rifts (Which you still ignore) as well as several non-elite Mana Wraiths. What you want to do here, is fall back, making your way toward Ormorok's room, until only the tank gets zapped by the Chaos Rifts. The rest of the party need to make sure they stand between the tank and the rifts at all time, that one he's the only one taking damage from them. The Wraiths will come over to you, and you should AE them down. Once Anomalus return to his normal shape, he will come for you. Just dps him down again, until he repeat this. As the fight go on, you'll go down the platforms where Anomalus is initially standing and down to the floor, be mindful that Rifts stay up during the entire fight and the party may need to change its position in relation to the tank in order to have him stay between them and the rifts.

Because the numerous mana wraith adds and the fact that you'll have around 8 different rifts zapping your tank during this fight, the tank will take an incredible amount of damage. Anything that can help lower magical damage will help here. This is a very demanding fight on the Healer and can be simply impossible until your Healer and Tank get to a certain gear level.

Intense Cold - Defeat Keristrasza in The Nexus on Heroic Difficulty without allowing Intense Cold to reach more than two stacks.
Keristasza has an effect called Intense Cold which deals periodical damage to everybody around her and also stack if you are not moving. This achievement is about beating her without letting the stack getting higher than 2. The best way to do this, is to simply keep jumping (Just mash space bar), and it won't get past one. However, she also uses Crystal Chains, which is very similar to the Mage's Frost Nova, this will prevent you from moving or jumping and is what usually makes the stack go over 2 and ruins the achievement. There's several way to counter it - it can be dispelled by anything that can remove magic and it can also be broken out of with the pvp trinket. However, she'll use it several time during an encounter, so unless you have a dedicated dispeller, you'll eventually run out of way to get out of it. If the group stands close to each other, a priest can mass dispel every Crystal Chains, allowing everybody to get the achievement. This is an 'individual' achievement, meaning it's possible for 1 person in the party to get it even if everybody else fails. If you do not have enough dispel or a priest for Mass Dispel, you can always focus on 1 or 2 person and dispel them, making sure they get it, and then run the instance a few more time for the rest of the group.




The Oculus

You'll quickly develop a Love-Hate... well, just Hate-Hate relationship with this place. With 5 achievements, you'll most likely need to run this place 3 or more time. For the most part, Oculus is about the people, not the gear - you need people who understand how the drake works and are good at controlling them or otherwise you'll never get anywhere.
Amber Void - Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Amber Drake.
This void is probably the easiest one, but it takes a long time to do. The best way is to simply take 2 Red Drake and 3 Emerald ones. The 2 Drakes will make short work of any adds Eregos summons and the 3 green should be able to keep everybody up as well as keep touch of nightmare. This takes a very long time, simply because you have almost no dps.
Emerald Void - Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Emerald Drake.
The first time I did this one, we simply took 3 Amber Drake, 1 Red Drake and had our Healer stays on the platform in the middle and heal the Red Drake. With 3 Amber Drakes channeling Temporal Rift, the Red Drake easily kept aggro. The Amber Drakes used time stop to help control the adds and our Healer had no problem keeping everybody up. The second time, we did it by going with 5 Amber Drake, which incidentally also gives you Ruby Void. The description for the strat is given in Ruby Void below.
Ruby Void - Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using a Ruby Drake.
We tried this one with a mix of emerald and amber drake, and it simply didn't work. Without a Red Drake to handle the whelps, you can't go toe to toe with him. And kitting him with the Amber Drakes while the Green healed also failed, since the whelps would aggro the Green Drake and kill him. So we tried it with 5 Amber Drakes, it took a while, but it worked. So with 5 Amber Drakes, you need to simply beat him down. You want to have 4 Drakes using Temporal Shift, the other one uses Time Stop and than spam Shock Lance. Once the Temporal Shifters have 10 charge, they need to stop and use a Shock Lance and then resume. After 10 second, drake should use his own Time Stop (Figure out the order before you start the fight). Eregos will be taking massive damage, since 4 Temporal Shift means all damage is increase by 400%. If do it properly, he should get to his phase shift before he even spawns any whelp. If he spawned whelps, now is the time to kill them. At this point you need to move away from him avoid the bombs, and then repeat. The first Drake's Time Stop should be back by then.

If done properly, Eregos dies in about a minute and you take almost no damage. But there's very little room for error.

Experienced Drake Rider - On three different visits to The Oculus, get credit for defeating Ley-Guardian Eregos while riding an Amber, Emerald, and Ruby drake on Heroic Difficulty.
There's no real trick here, this achievement essentially means you need to run Oculus at least 3 times.
Make It Count - Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty within 20 minutes of Drakos the Interrogator's death.
This one is pretty easy if you have a good group - people who know the instance. Anybody who has done a Void before will have no problem here. You just run the instance and make no mistake - no wipes. While you can go with a 5 Amber Drake for a faster kill on Eregos, I'd recommend just going with a 'normal' configuration (1 Red, 2 Amber, 2 Green) and as long as you don't die, you'll do it with time to spare.




Azjol-Nerub

Out of 3 Achievements in Azjol-Nerub, 2 are heavily gear dependent and simply won't be possible until you reach that threshold. However, with a solid group, you can do all 3 in one run.
Watch Him Die - Deafeat Krik'thir the Gatewatcher on Heroic Difficult Azjol-Nerub while Watcher Silthik, Watcher Gashra, and Watcher Narjil are still alive.
This one requires a very high level of gear through the entire party. The way we did it, was to simply charge Krik'thir right away, and have the tank hold everything - The Boss, the 3 Watchers and the 6 adds - while the rest of the party went crazy on dps on the boss. The main issue is that it's only a matter of time before Watcher Gashra webs your healer, causing him to be unable to heal. The tank needs to use his cooldown aggressively, as he will take massive amount of damage and will even go for short times with no healing at all. This a race between your dps and the mobs, who will die first... your tank, or the boss? Although even if your tank does die, it's still possible to burn the boss before he kills everybody and earn the achievement.
Hadronox Denied - Kill Hadronox on Heroic Difficulty Azjol-Nerub before he webs the top door.
It's actually easier and faster to do Hadronox this way then the normal way. You'll need a Hunter or a Rogue in your group... or somebody who's willing to take one for the team and die. Essentially, you send that person in the room and have him aggro one of Nerubian Crusher, this will trigger the event. The trigger than needs to Feint Death, Vanish or Die - essentially leaving combat. This will cause the entire event to reset, giving you about 10 seconds where there's no mob in the room. The rest of the party then runs down the room to Hadronox's spawn points and engage him as soon as he spawns. You should be able to kill him before you get overwhelmed by the adds coming down to fight him, then you only need to clear them up (or let them kill you, it doesn't matter).
Gotta Go! - Defeat Anub'Arak in 2 minutes or less. This requires very strong dps to kill him, and clear out the phase 2 elites within 2 minutes. There's no trick to it, you just need the dps to be there.
This is another one that relies mostly on your party's gear. You have to burn through the boss and burn through the adds he summons during phase 2. It's all about speed. Having a tank that knows how to avoid Pound also helps greatly, since it means the Healer can heal dps instead of wasting time topping the tank back up.

Ahn'kahet: The Old Kingdom

The Old Kingdom holds 1 of the hardest achievements in the game and once again requires a good level of gear in order to even attempt. Some of those achievements requires a certain group composition, and unless you have people willing to sit out to let you rotate newer folks in, it's unlikely you'll be able to do them all in one run.
Respect your Elder- Defeat Elder Nadox in Ahn'kahet on Heroic Difficulty without killing any Ahn'kahar Guardians.
The challenge here, is that the Guardians have an 100 yard aura that makes the boss invincible. So you need to make sure the boss is farther than a 100 yard away from his guardian at all time. What you need to do is leave a player (usually a healer) in the boss' room and pull him away. The best spot to do this is probably here, right in front of the step that lead to him. The player that stayed behind need to aggro the Guardian as they spawn (5 will spawn over the course of the fight) and heal himself. The plan here, is for your dps to kill the boss before the Guardians kill your Healer. Depending on your gear level, you may need a second healer to do this. Elder Nadox doesn't hit really hard, so a well geared tank who use his cooldown aggressively should be able to withstand his attacks for the minute or so it takes for your dps to kill him.
The Party's Over - Defeat Prince Taldaram in Ahn'kahet on Heroic Difficulty with less than 5 people.
This one is annoying, as the only thing there is to hit is to politely (or not so politely) ask for one of your dps to sit out. This mean that if you're running with a dedicated group, you'll have to do Old Kingdom twice for this one. On the plus side, it's easy enough that you don't really need your dedicated group to get this one done.
Volunteer Work - Defeat Jedoga Shadowseeker in Ahn'kahet: The Old Kingdom on Heroic Difficulty without killing any Twilight Volunteers.
This one can be very easy or impossible depending on your gear level - if your Tank/Healer aren't geared enough to handle her enraged damage, then this is all for naught. You need to not kill the Twilight Volunteers that she summons every time she loses 25% health. This means she will sacrifice him and enrage, dealing massive damage. The tank will need to use his defensive cooldown very aggressively. She can be disarmed however, which should be done as soon as she enrage to mitigate some of her damage. The main issue here, is that her Cyclone Strike and Thundershock will essentially one shot anybody who isn't a tank, leaving very little room for error. Both those attacks can be dodged with quick movement and even the tank should do his best to not get hit by Cyclone Strike. Technically, as long as the Healer can keep the Tank up and not run of mana, the achievement can be done even if all the dps dies, but it will take a very long time.
Volazj's Quick Demise - Defeat Herald Volazj in Ahn'kahet: The Old Kingdom on Heroic Difficulty in 2 minutes or less.
This one is tricky and quite difficult to do. The main issue with killing him under 2 minutes are the Insanity, which makes you waste a lot of time dealing with your Twisted Reflection. The Insanity can't really be avoided either, so you have to find a way to cut down the time spent in it. The way we've done it was to bring a Paladin and a Warlock. You make sure the Paladin gets Soul Stoned by the paladin and when Volazj casts Insanity, you have the Paladin DI the Warlock. This will cause the paladin to die and the Warlock to be taken out of combat, so only 3 member of the party will be affect by Insanity and they'll only have to fight 2 Twisted Reflection, greatly lowering the time taken to get out of it. The Paladin can soul stone and the Warlock can turn of DI as soon as Insanity is done casting. Now Volazj will still do a second insanity, usually when his health is very low (like 5%), and this time you'll have to deal with all 4 Twisted Reflections. Just make sure you kill the healer first, and interupt his casts. This is a lot easier to do if you have mostly melee dps, as they don't struggle as much as caster with their reflections. Once you snap out of the second Insanity, you then have to finish Volazj off.

Gundrak

Gundrak probably has THE toughest achievement to acquires in the game (Less-rabi), since it both requires a lot gear and a specific setup - and such setup is then incapable of completing the rest of the instance. The other achievement range from incredibly easy to quite hard on their own right, but due to the specific set up required for Less-Rabi, it's unlikely you'll be able to complete it all in one run.
Snakes. Why'd It Have To Be Snakes? - Defeat Slad'ran in Gundrak on Heroic Difficulty without getting snake wrapped.
I actually got that one a long time ago while dpsing. The tank did a good job grabbing all the snakes adds, so I never got stunned. And that was that. Getting it has a tank thought, can be quite a challenge, since you're grabbing all the snakes and well, they will attempt to stun you. Mainly it's about dps helping you kill the snake adds as fast as possible so they don't get a chance to stun you.
Less-rabi - Defeat Moorabi in Gundrak on Heroic Difficulty while preventing him from transforming into a mammoth at any point during the encounter.
This is by far, the hardest achievement to get in my opinion. You have to interupt from 4 to 5 transformation. When he's above 50% health, he cast Transformation every 10 seconds, when he's below, he cast it every 5 seconds. The lower his health gets, the faster the cast become. Once he's below 25%, you basically need super human reflexes in order to actually interupt it. The basic trick then, is to pace your dps, and, making Moorabi lose 20% health for every transformation, making sure to interupt them. Once he reach 40%, you should be able to interupt the 3rd transformation, you then blow Heroism and blow him up BEFORE he does another transformation. A Shaman is practically necessary for this. Having a Mage helps a lot, because Counterspell create a 8 second lockdown, meaning you'll then have 8 seconds to make him lose the last 40% health. It is highly recommended that you go into this with 4 DPS and 1 Tank - a healer will simply slow you down and the fight is so fast (Usually around 42 seconds) your tank should be able to survive the encounter with no heals.

When I did it, when we didn't have a Mage (DK Unholy Tank, Ret Pld, Enh Shaman, Hunter and a Blood DK). So we got him to 37%, interupted his 3rd Transformation and I started counting to 5... when I reached 5, I hit Mind Freeze even thought he wasn't visibly casting yet and by the time the game registered my input, he was casting and I interupted it a 0.1 cast. Call it luck, call it knowing how to count and having very good reflexes. The point is, I'm never attempting this again without a Mage.

What the Eck? - Defeat Gal'darah in Gundrak on Heroic Difficulty while under the effects of Eck Residue.
A very easy achievement. All you have to do is make sure you get hit by Eck Spit while fighting Eck the Ferocious. The attack is a frontal cone, so just make sure you stand behind the tank. The tank will get hit by default. The debuff lasts for 1 hour, which is plenty of time to finish Gal'darah.
Share The Love - Defeat Gal'darah in Gundrak on Heroic Difficulty and have 5 unique party members get impaled throughout the fight.
This one is an endurance fight and all about your healer being able to conserve his mana. Gal'darah switch to Rhino form at every slice of 25% health, so you want to dps him until he gets to 75%, at which point, you pretty much just stop dps and wait... for him to impale you and your allies. He chooses his target randomly, but he will eventually impale everyone. The problem is, that he's dealing his normal damage and you are all just sitting there getting wailed on... so the Healer will need to keep healing, and if he takes aggro, the tank will need to taunt and build a bit of a threat lead. If he gets pushed out of the rhino phase, you just have to dps him down until he shifts again. Once everybody has been impaled one, just finish him off.

Drak'Tharon Keep

For the most part, the Achievement in this place are more about execution then number, meaning even low gear players have a good chance of completing them. It's quite possible to get them all in one run.
Consumption Junction - Defeat Trollgore in Drak'Tharon Keep on Heroic Difficulty before Consume reaches ten stacks.
Trollgore will use Consuption every 10 seconds or so. What you need to do is to have the tank grab Trollgore and grab him at the bottom of the stairs. Meanwhile, the rest of the group goes up the top of the stairs and hide behind the ramp. When adds spawn to go help Trollgore, the dps and healer on top should finish them off. Trollgore will then use Consumption and only hit the tank, getting only 1 Stack. The party needs to run down, get in a few seconds of dps, and run back out outside of Trollgore's consumption range (you only have about 10 seconds). You just repeat this little back and forth until Trollgore dies, if done properly, he really won't get high on the consume stacks at all.
Oh Novos! - Defeat Novos the Summoner in Drak'Tharon Keep on Heroic Difficulty without allowing any undead minions to reach the floor.
This one is extremely easy and often done by people without even realizing it. Simply have the entire party on the stairs, killing adds as they spawn. When one of the Necromancer runs over to Novos, have your tank run down, taunt them and bring them back to the party where they can be killed. Once all 4 Necromancers die, the undead minions stop spawning, you just have to clear up whatever is left and kill Novos to get the achievement.
Better Off Dred - Engage King Dred in Drak'Tharon Keep on Heroic Difficulty and slay 6 Drakkari Gutrippers or Drakkari Scytheclaw during his defeat.
While Dred will summon raptor to help him in the fight, he won't usually summon enough for you to net the achievement. The best way to do this is to engage Dred, and then pull the raptors in the pen behind him, focusing on killing them first. Weither you want to pull the raptors one at a time, dpsing them down before you move to the next one or to grab all 6 and AE them down is really up to your gear level.

Halls of Stone

Another easy one to hunt for achievements in. None of them are extremely hard, although both Good Grief and Abuse the Ooze requires a certain level of gear to be feasible.
Good Grief - Defeat the Maiden of Grief in Heroic Hall of Stone in 1 minute or less.
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Brann Spankin' New - Defeat the Tribunal of Ages encounter in the Halls of Stone on Heroic Difficulty without allowing Brann Bronzebeard to take any damage.
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Abuse the Ooze - Defeat Sjonnir the Ironshaper in the Halls of Stone on Heroic Difficulty and kill 5 Iron Sludges during the encounter.
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Halls of Lightning

Quite possibly the instance with the 3 easiest achievements, quite easy to get in one run. You do need a certain level of gear, but you certainly don't need to be in all epics.
Lighting Struck - Defeat General Bjarngrim in Heroic Hall of Lightning while he is Charged Up.
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Shatter Resistant - Defeat Volkhan in Heroic Hall of Lightning without allowing to shatter more than 4 brittle golems.
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Timely Death - Defeat Loken in the Hall of Lightning Heroic in 2 minute or less.
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Violet Hold

The main problem with this instance for achievements isn't the difficulty of them, but the randomness. It can take you forever to get those achievements if you never get the boss you actually need.

Lockdown! - Defeat Xevozz, Lavanthor, Ichoron, Zuramat the Obliterator, Erekem, and Moragg in The Violet Hold on Heroic Difficulty.

Dehydration - Defeat Ichoron in the Violet Hold on Heroic Difficulty without allowing any Ichor Globules to merge.

A Void Dance - Defeat Zuramat the Obliterator in The Violet Hold without killing any void sentries. You simply need enough dps to kill him and enough healing to outheal his Sentry before he kills you.

Defenseless - Defeat Cyanigosa in The Violet Hold without using Defense Control Crystals and with Prison Seal Integrity at 100% while in Heroic Difficulty.

The Culling of Stratholme

Zombiefest has one of the rare achievement that isn't related to a boss, as well has one of the two achievement that is timed. It's possible, if unlikely, to do both at the same time... you'll most likely end up having to run this one twice.

The Culling of Time - Defeat the Infinite Corruptor in The Culling of Stratholme on Heric Difficulty. Aside from getting the Drake, getting the achievement is the other reason why people want to clear the timed event.

Zombiefest! - Kill 100 Risen Zombies in 1 minute in The Culling of Stratholme on Heroic Difficulty.

World of Warcraft
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Wrath of the Lich King
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This page last modified 2009-03-26 20:21:02.