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Starting a new character in Middle Earth is a daunting task, fraught with danger and difficulties, but there is help. Each new character receives a Gift Pack<s> in the mail shortly after completing the Introductory quests and reaching their first real town, or when they reach level 5. Each box, when opened, will give you a number of potions and other items that will help you in your journey, plus another box that you cannot open until you reach the Minimum Level for the new box.
Gift Box | Minimum Level | Contents | Notes | |
---|---|---|---|---|
Gift Pack | 5 | |||
Gift for a Starting Adventurer | 6 | |||
Gift for an Adventurer<s> | 7 | |||
Gift for a New Wanderer<s> | 8 | |||
Gift for the Explorer<s> | 9 | |||
Gift for the Journeyman<s> | 10 | |||
Gift for a Home Owner<s> | 15 | |||
Gift for an Adept<s> | 20 |
| The quests started by the two letters are simply guides to make sure you find The Forsaken Inn and Trestlebridge, where you should find many quests appropriate to your new level. Each rewards you with 10 Turbine Points but no items or XP. | |
Gift for a Master<s> | 30 |
| The quests started by the four letters are simply guides to make sure you find Oatbarton, The Trollshaws, Tinnudir and Esteldin, where you should find many quests appropriate to your new level. Each rewards you with 10 Turbine Points but no items or XP. | |
Gift for a Hero | 40 | The quests started by the two letters are simply guides to make sure you find Echad Candelleth in the Trollshaws and Aughaire in Angmar, where you should find many quests appropriate to your new level. Each rewards you with 10 Turbine Points but no items or XP. | ||
Gift for the Eld-traveller | 50 |