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Fire (WoW talent tree)  

Mage
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See Mage Talent Builds

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Tier 1

  • Improved Fireball (5 points) - Reduces the casting time of your Fireball spell by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 seconds.
  • Incineration (3 points) - Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2/4/6%.
  • Improved Fire Blast (2 points) - Reduces the cooldown of your Fire Blast spell by 1/2 seconds.

Tier 2

Requires 5 points in Fire Talents

  • Ignite (5 points) - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spell's damage over 4 seconds.
  • Burning Determination (2 points) - When Interrupted or Silenced you have a 50/100% chance to become immune to both mechanics for 10 seconds.
  • World in Flames (3 points) - Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2/4/6%.

Tier 3

Requires 10 points in Fire Talents

  • Flame Throwing (2 points) - Increases the range of your fire spells by 3/6 yards.
  • Impact (3 points) - Gives your damaging spells a 4/7/10% chance to stun the target for 2 seconds.
  • Pyroblast (1 point) - Hurls an immense fiery boulder that causes 148 to 195 damage and an additional 56 Fire damage over 12 seconds. (This is trainable up to Rank 12, increasing damage done each rank learned).
  • Burning Soul (2 points) - Gives your Fire spells a 35/70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5/10%

Tier 4

Requires 15 points in Fire Talents

  • Improved Scorch (3 points) - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 seconds. Stacks up to 5 times.
  • Molten Shields (2 points) - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
  • Master of Elements (3 points) - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

Tier 5

Requires 20 points in Fire Talents

  • Playing with Fire (3 points) - Increases all spell damage caused by 1/2/3% and all spell damage taken by 1/2/3%.
  • Critical Mass (3 points) - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave (1 point - Requires 1 point in Pyroblast) - A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 damage, and dazing them for 6 seconds. (This is trainable up to Rank 6, increasing damage done each rank learned)

Tier 6

Requires 25 points in Fire Talents

  • Blazing Speed (2 points) - Gives you a 5/10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 seconds.
  • Fire Power (5 points) - Increases the damage done by your fire spells by 2/4/6/8/10%.

Tier 7

Requires 30 points in Fire Talents

  • Pyromaniac (3 points) - Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1/2/3%.
  • Combustion (1 point - Requires 3 points in Critical Mass) - When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
  • Molten Fury (2 points) - Increases damage of all spells against targets with less than 35% health by 6/12%.

Tier 8

Requires 35 points in Fire Talents

  • Empowered Fire (3 points) - Increases the damage of your Fireball and Frostfire Bolt spells by an amount equal to 5%/10%/15% of your spell power.

Tier 9

Requires 40 points in Fire Talents

  • Dragon's Breath (1 point - Requires 1 point in Combustion) - Targets in a cone in front of the caster take 382 to 442 Fire damage and are disoriented for 3 seconds. Any direct damagin attack will revive targets. Turns off your attack when used. (This is trainable up to Rank 4, increasing damage done each rank learned)
  • Firestarter (2 points - Requires 1 point in Dragon's Breath) - Your damaging Blast Wave and Dragon's Breath spells have a 50%/100% chance to make your next Flamestrike spell instant cast. Lasts 10 seconds.
  • Hot Streak (3 points) - Any time you score 2 spell criticals in a row using Fireball, Fire Blast, Scorch, or Frostfire Bolt, you have a 33%/66%/100% chance the next Pyroblast spell cast within 10 seconds will be instant cast.

Tier 10

Requires 45 points in Fire Talents

  • Burnout (5 points) - Increases your spell critical damage bonus with all Fire spells by 50% but your spell criticals cost an additional 5% of the spell's cost.

Tier 11

Requires 50 points in Fire Talents

  • Living Bomb (1 points) - The target becomes a Living Bomb, taking 1380 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 690 Fire damage to all enemies within 10 yards. This spell can only affect one target at a time.

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This page last modified 2008-10-23 19:24:27.