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FFXI Mob:Hydra  

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Hydra in Wajaom Woodlands

Hydra's Spawn Location
Hydra's Spawn Location

  • Spawn time is 48-72 hours from the last ToD, or 12-36 hours after a server maintenance when the servers are offline. One hour interval between each window.

  • Immune to sleep and highly resistant to Slow and Elegy (Elemental Seal is strongly suggested in order to get these to land effectively).

  • Highly resistant to magical damage. Melee and Summoner avatars are recommended.

  • Has a draw-in effect.

  • After a certain number of critical hits are performed, one of the Hydra's heads will recede into its body, resulting in a reduction of its auto-regen effect. The two heads to either side of the center one can be removed, decreasing its regeneration effect significantly. After an unspecified amount of time, its heads will begin to regrow.

    • Additionally, whichever heads are out determines the possible special attacks it is capable of performing.

  • Grants Title: Hydra Headhunter

Hydra Special Attacks

  • Barofield: AoE Wind based magic damage with an additional Weight effect. (Circle of effect originates from Hydra's center head).

  • Serpentine Tail: Rear conal AoE physical damage.

    • Occurs only if hate is drawn on Hydra from behind it.

  • Trembling: AoE magic damage with an additional Dispel effect.

  • Pyric Bulwark: Self target Physical shield. (Effect cannot be dispelled)

    • Will only perform this ability if its left head is out.

  • Polar Blast: Frontal cone AoE Ice based magic damage with an additional Paralysis effect.

    • Will only perform this ability if its left head is out.

  • Polar Bulwark: Self target Magic shield. (Effect cannot be dispelled)

    • Will only perform this ability if its right head is out.

  • Pyric Blast: Frontal cone AoE Fire based magic damage with an additional Plague effect.

    • Will only perform this ability if its right head is out.

  • Nerve Gas: AoE Curse and strong Poison effect.

    • Will only perform this ability if all three heads are out, and will only begin to do this once its hp drops below 25%.

Hydra in Nyzul Isle

'''NM Drops

''' On 60th Floor Drops:

    * Askar Manoples* Denali Wristbands* Goliard Cuffs
On 80th Floor Drops
  • Askar Korazin
  • Denali Jacket
  • * Goliard Saio
On 100th Floor Drops
  • Askar Zucchetto
  • Denali Bonnet
  • Goliard Chapeau
  • Burning Fists, Inferno Claws, Swordbreaker, Dancing Dagger, Vorpal Sword, Wightslayer, Brave Blade, Double Axe, Sturdy Axe, Death Sickle, Radiant Lance, Sasuke Katana, Windslicer, Werebuster, Mage's Staff, Scepter Staff, Quicksilver, Killer Bow.
'''Appears on Floors:

''' 60, 80 and 100

Historical Information

In Greek mythology, the Lernean Hydra was the offspring of the monster Echidna and the Titan Typhon, and whose siblings included Cerberus (see Cerberus), the Chimaera (see Khimaira), and the Nemean Lion (see Nemean Lion). It was described as having up to nine venomous heads, and the ability to regenerate two heads if one is cut off which, when combined with the fact that one of its heads is immortal, allowed it to be a formidable opponent.

For his second labor given to him by the king Eurystheus, Heracles (Hercules) was sent to the creature's home in the swamps of Lerna to slay the Hydra. After realizing that simply slicing off its heads wouldn't bring about victory, Heracles had his assistant Iolaus cauterize each stump with a torch to prevent them from regrowing, and then buried the immortal head under a giant boulder, defeating it. He would later use the Hydra's deadly venom by dipping arrowheads into the creature's blood to further add to their deadliness.

This page last modified 2008-09-07 20:18:45.