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EverQuest II  

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Introduction

Everquest II is a game from Sony Online Entertainment, set in the fictitious world of Norrath. Taking place 400 years in the future from the original EverQuest, the world of Norrath is a fractured and factioned place.

A total of 18 races can be chosen by players for their characters. The choice of race affects where your character is eligible to start. Your choice of race will also affect the side that you start on, good or evil. Some races are represented as neutral, though this allows them to choose to start on either side. The choice of a side or city loyalty affects game play in a number of ways. On the PvP servers, the choice of a side also affects PvP teaming.

The good races are Dwarf, Fae, Froglok, Halfling, High Elf and Wood Elf.

The neutral races are Barbarian, Erudite, Gnome, Half Elf, Human and Kerra. (Sarnak will be added to this with the Rise of Kunark expansion 11/13/2007)

The evil races are Arasai, Dark Elf, Iksar, Ogre, Ratonga, and Troll.

There are a total of 24 classes available for players to choose from. Unlike the original Everquest and some other MMOs, your choice of race is not the limiting factor for class selection. Classes are available depending on your good/evil choice. Certain classes are available to both sides, and some are Evil only while others are available only to the players starting in the good cities.

The classes available only to players starting in the evil-aligned cities of Freeport and Neriak are: Bruiser, Shadowknight, Assassin, Brigand, Defiler, Inquisitor, Coercer and Necromancer.

The classes available only to players starting in the good-aligned cities of Qeynos and Kethelin are: Monk, Paladin, Ranger, Swashbuckler, Mystic, Templar, Conjuror, and Illusionist.

The classes available to everyone are: Berserker, Guardian, Dirge, Troubadour, Fury, Warden, Wizard and Warlock.

Advancement

There are 3 kinds of advancement experience in EverQuest II. Adventure experience, Crafting experience, and Achievement experience.

Adventure experience generally comes from killing monsters, completing quests, and exploring new areas. The bulk of the adventure experience you attain is from killing monsters. As you gain adventure experience you will rise in adventure level.

Crafting experience is granted when you complete something via a tradeskill. Some quests give crafting experience. Bonus experience is awarded for the first time you create the highest quality of a given recipe. As you gain crafting experience, you will rise in your crafting level.

Achievement experience comes from exploring some new areas, from completing some quests, and killing some encounters or named monsters. Achievement experience is only available at level 10, and happens automatically. It is not awarded retroactively. Gaining achievement experience results in achievement points, which you can use to customize your characters strengths.

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Categories: Main Page | EverQuest II
This page last modified 2007-09-25 06:06:51.