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Enhancements (Rift)  

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Enhancements are consumables made by many crafting Professions. Your first Enhancement recipe should come at skill level 60. Enhancements will not stack with temporary rune effects, such as that from Shrouded Rune, but will stack with permanent Runes.

For those that can make them no crafting station is needed, just the materials. They can be made in the field to meet the needs of your party or raid.

The primary ingredient for all Enhancements are Salvaged materials, so if you don't make them yourself be sure to send all your salvageable items to your favorite crafter! Every refined salvaged material (the combined form from 5 of the material actually salvaged) will eventually be used to make an Enhancement.

Armorsmith

  • Armor Plating - Increases physical resistance by x for 4 hours. (ex. Thin Armor Plating)
  • Spikes - Increases shield bash damage by x for 4 hours. (ex. Blunt Spikes)
  • Padding - Reduces received damage from falling by x for 4 hours. (ex. Heavy Padding)

Artificer

Outfitter

There are three enhancement types made by Outfitters

  • Chaps - Increases mounted movement speed by x% for 4 hours. (ex. Tough Riding Chaps)
  • Grips - reduces the duration of disarm effects by x seconds for 4 hours. (ex. Sticky Grips)
  • Insoles - Increases runspeed by x% for 4 hours. (ex. Thin Insoles)

Weaponsmith

  • Coatings - physical ranged attacks have a chance to snare your target for x seconds. Lasts for 4 hours. (ex. Sticky Coating)
  • Weaponstones - Increases damage of physical critical strikes by x% for 4 hours. (ex. Heavy Weaponstone)
  • Whetstones - Increases melee weapon damage by x for 4 hours. (ex. Crude Whetstone)

Categories: RIFT | Dictionary (RIFT)
This page last modified 2011-05-26 09:50:57.