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Elementalists are mages who specialize in manipulating and controlling the raw energies of the planes. Through fierce discipline and strict study, these mages dedicate themselves to commanding the harshest and most chaotic forces known to exist.
Elementalists are recognized by their emaciated bodies and physical frailty, as they commit every ounce of energy toward strengthening their mental abilities. Their planar powers are typically channeled through enchanted staves of lightweight wood or steel, and they wear only the flimsiest of cloth vestments for protection.
The will of an Elementalist is so powerful that it allows the mage to manifest the elements and bind them to physical form, ripping them from the planes and using them as allies in battle. Each elemental has its own strengths and weaknesses, making the Elementalist a flexible and potent force on the field of battle.
Their greatest strength is also their greatest weakness, for an Elementalist without their summoned minions is just a frail scholar with minor magic at their disposal.
Ability | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 | ||||
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Force of Nature | R1 | |||||||||||||
Volcanic Eruption | R1 | R2 | R3 | R4 | R5 | R6 | ||||||||
Elemental Burst | R1 | R2 | R3 | R4 | R5 | R6 | ||||||||
Crystalline Missiles | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R13 | R14 |
Summon: Greater Earth Elemental | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | |||||
Stone Armor | R1 | R2 | R3 | R4 | R5 | R6 | ||||||||
Icy Gale | R1 | |||||||||||||
Dismiss Pet | R1 | |||||||||||||
Intensify Elements | R1 | |||||||||||||
Summon: Lesser Earth Elemental | R1 | R2 | R3 | R4 | R5 | R6 | ||||||||
Ice Shield | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | |||
Icy Carapace | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | |||||
Synergize | R1 | |||||||||||||
Summon: Greater Air Elemental | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | |||||
Lightning Strike | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R13 | |
Elemental Forces | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | R12 | R13 | |
Ignite | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | R11 | |||
Summon: Lesser Air Elemental | R1 | R2 | R3 | |||||||||||
Burning Ground | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 | ||||
Quicken Elements | R1 | |||||||||||||
Channel Elements | R1 | |||||||||||||
Summon: Water Elemental | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | |||||
Fast Summon | R1 | |||||||||||||
Stormbolt | R1 | R2 | R3 | R4 | R5 | R6 | R7 | |||||||
Sever Bonds | R1 | |||||||||||||
Rushing Elements | R1 | |||||||||||||
Elemental Armor | R1 | R2 | R3 | |||||||||||
Raging Elements | R1 | |||||||||||||
Summon: Fire Elemental | R1 | R2 | R3 | R4 | ||||||||||
Reclaim Elements | R1 | R2 | R3 | |||||||||||
Prismatic Armor | R1 | |||||||||||||
Prismatic Volley | R1 |
These are the "roots" for the Elementalist soul tree. Once a certain amount of points have been put into the soul branches, abilities are activated in the soul roots. Below are descriptions for each ability.
Previous Points Required in Tree | Description |
---|---|
0 | Biting Cold - 5 Available Points Increase Casters Spell Critical Hit by 1, 2, 3, 4, 5% |
0 | Velocity - 5 Available Points Decrease the cast time of your Crystalline Missiles spell by .1, .2, .3, .4, .5 Seconds |
5 | Charged - 2 Available Points Increase the Damage and Critical Strike chance of your Lightning Strike spell by 5, 10% |
5 | Elemental Link - 5 Available Points Reduce all Damage you take by 2,4,6,8,10% Increase your Air Elemental's Damage by 2,4,6,8,10% Reduce Damage done to your Earth Elemental by 2,4,6,8,10% |
5 | Ice Shield - 1 Available Point Freezes the Air around the mage for 30 seconds to form a shield, absorbs 158 Damage, Lasts 30 seconds. |
10 | Tempest - 5 Available Points |
10 | Exposure - 1 Available Point |
10 | Improved Exposure - 5Available Points |
This the soul soul "roots". once a certain amount of points have been made in the sould tree, abilities are activated inside that soul's root. Below is descriptions of each ability.
Points Spent in Tree | Description |
---|---|
0 | Crystalline Missiles Description Here |
0 | Dismiss pet Description Here |
0 | Summon: Lesser Earth Elemental Description Here |
2 | Lightning Strike Description Here |
4 | Stone Armor Description Here |
6 | Revitalize Description Here |
8 | Ignite Description Here |
10 | Encase Description Here |
12 | Summon:Lesser Air Elemental Description Here |
14 | Burning Ground Description Here |
16 | Quicken Elements Description Here |
18 | Elemental Forces Description Here |
18 | Fast Summon Description Here |
20 | Icy Gale Description Here |
26 | Summon: Greater Water Elemental Description Here |
32 | Channel Elements Description Here |
38 | Elemental Armor Description Here |
44 | Sever Bonds Description Here |
51 | Swarming Flames Description Here |
It was in this age that pioneering mages of the High Elves began to study and exploit weaknesses in the elemental forces, harnessing and redirecting them against the invading forces. This dangerous art had dire consequences, since a loss of concentration by an Elementalist could end in immediate and painful death. Despite these risks, the Elementalists were effective at turning the tide of the war: Their art kept them far away from the battlefield, and their minions inflicted heavy losses on the planar hosts invading Telara.
Today this arcane art still flourishes across Telara and it remains as important as ever. Those mages who demonstrate an impressive force of will and an affinity for the natural order often make accomplished Elementalists. Those mages who do not share these talents and begin summoning the elements typically don't survive very long.
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