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EQ:Progression Planes of Power  

Progression Server Information & Guides:

Overview | Kunark | Velious | Luclin | Planes of Power


PoP Sub Menu:

Spells | Armor


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Zones

Doomfire, the Burning Lands
Doomfire, the Burning Lands: Raid Instance
Drunder, Fortress of Zek (Plane of Tactics)
Drunder, Fortress of Zek (Plane of Tactics): Raid Instance
Eryslai, the Kingdom of Wind
Eryslai, the Kingdom of Wind: Raid Instance
Halls of Honor
Halls of Honor: Raid Instance
Lair of Terris Thule
Plane of Disease
Plane of Disease: Raid Instance
Plane of Innovation
Plane of Innovation: Raid Instance
Plane of Justice
Plane of Justice: Raid Instance
Plane of Knowledge
Plane of Nightmare
Plane of Nightmare: Raid Instance
Plane of Storms
Plane of Storms: Raid Instance
Plane of Time A
Plane of Time B
Plane of Torment
Plane of Torment: Raid Instance
Plane of Tranquility
Plane of Valor
Plane of Valor: Raid Instance
Plane of War
Plane of War: Raid Instance
Ragrax, Stronghold of the Twelve
Ragrax, Stronghold of the Twelve: Raid Instance
Reef of Coirnav
Reef of Coirnav: Raid Instance
Ruins of Lxanvom (Crypt of Decay)
Ruins of Lxanvom (Crypt of Decay): Raid Instance
Solusek Ro's Tower
Solusek Ro's Tower: Raid Instance
Temple of Marr
Torden, the Bastion of Thunder
Torden, the Bastion of Thunder: Raid Instance
Vegarlson, the Earthen Badlands
Vegarlson, the Earthen Badlands: Raid Instance

Raiding

A raid with 32 or more members can enter a locked plane provided that 85% of the raiders have finished the entry quest. This means a raid group can bring along some friends who haven't completed the quest. Characters who haven't done the entry quest must stay with their raid while they are in the locked zone. If these characters leave the raid for more than three minutes, they will be transported out to the Plane of Tranquility.


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This page last modified 2017-01-22 04:47:31.