Revision as of 2008-06-25 08:11:57
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EQ:Cities  

Each race gets it's own starting city, some have two. As of The Serpent's Spine expansion each race can use Crescent Reach as their home city. The alternate cities are dependent upon your class or deity.

Race Starting City Alternate City
Barbarians Halas
Dark Elves Neriak
Drakkins Crescent Reach
Dwarves Kaladim
Erudites Erudin Paineel
Frogloks Rathe Mountains
Gnomes Ak'anon
Half-Elves Qeynos Freeport/Felwithe/Kelethin
Halflings Rivervale
High Elves Felwithe
Humans Freeport Qeynos
Iksar East Cabilis West Cabilis
Ogres Oggok
Trolls Grobb
Vah Shir Shar Vahl
Wood Elves Kelethin
EverQuest
Wikibase™

Category: EverQuest
This page last modified 2008-06-25 08:11:57.