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Dungeon Maker (EQ2)  

Dungeon Maker can be accessed using the "Dungeons" tab on your character window (Bring up your character window using the default hotkey "c"), and player published dungeons can be accessed using the "Dungeon Leaderboards" button in the EQII menu.

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Making a Dungeon

Access the Dungeon Maker From your Character window (press "C") - select "Dungeons". To create a dungeon, click "Create Dungeon..." at the top of the window. You can own up to 20 dungeons, but only a few may be published at a time. All dungeons are level 50.

Dungeon Layouts will be obtained in any way possible (except raiding). Creature activators will also be found "out in the world."

The dungeons will use the new house editing system for decoration. If you can't leave your dungeon while decorating it, try /house.

Playing a Player-Made Dungeon

Access player made dungeons via the EQII button in-game: select "Dungeon Leaderboards." There will not be a zone-in point anywhere in the world.

Rather than using their characters, players use an avatar when they enter the dungeon. These avatars are supposedly squired in every way imaginable, except from raids. Each avatar will have unique abilities, and as quoted from the webcast there will be more than there are classes, but less than 50. Each person will have some to pick from when this goes live. All avatars are level 50.

Dungeons support 1 - 6 players, and difficulty scales based on number of players in the dungeon. If you are alone in the dungeon, the encounters will be around solo difficulty. If someone else wants to play the same dungeon, they will be automatically invited to your group and the difficulty of the dungeon will increased.

You will gain Adventure Experience for your actual character while playing an avatar. The Avatars themselves do not level, nor is it planned to change this. Your actual character will gain experience for killing mobs in the dungeons.

Rewards

Loot will not "drop" from anything in the dungeon, except tokens that will be used for purchasing gear. The tokens you acquire will be based off of the difficulty of the encounters in the dungeon.

Tokens obtained from running a player made dungeon allows the purchase of gear classified as "Glass" Glass gear is equipment that can never be repaired once damaged. This allows for consumable gear (which would most likely give some replay value to player made dungeons)

Token rewards for player-made dungeons are on the Marketplace (type /marketplace of click the SC button), but available for Dungeon Marks instead of Station Cash.

Dungeon Maker Podcast

This podcast took place on November 18, 2011.

December 6, 2011


Cal's Citation notes: Bink's excellent podcast summary on the official forums
EQII Wire's Transcript of the podcast

This page last modified 2011-12-04 22:57:26.