III. Gearing up for Endgame
IV. New Druids
V. Druid Talents
If there is any info you are looking for as a new druid and can't find in this 101, post a new thread or send me a pm with an addition request and I will try to include it.
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In bear or cat form we don't use weapons - we use claws. Since we are not hitting anything with our weapon, no "chance on hit" procs will ever work eg. crusader, lifestealing, stun procs etc. This applies to weapons only, so proc effects on your armor, trinkets etc. will work in any form.
Note that these rules don't apply Moonkin or Tree of Life forms. Those forms do actually swing the weapons we are holding.
Weapon damage also makes no difference. Your cat and bear form damage is based on a hidden feral weapon skill that is automatically set to maximum when you level up (5 times your level). You should use whatever weapon gives you the best stat increase (agility, strength, etc). This means that you do need to train to use each weapon type at the weapons trainers, but it is not too important to actually level up your weapon skill unless you are using Moonkin or Tree of Life form.
Check out this examination of Druid tanking from the guides section of Allakhazam.
Brisin has collected an excellent index of resources in this thread.
The Druid is a hybrid class. We are all about versatility and can do a little bit of everything. We can heal ourselves and others, we can survive a beating from heavy hitters (called tanking), and we can unleash loads of damage with our spells or with our claws (called magic dpsing or melee dpsing, respectively).
The difference between druids and other hybrid classes is that we specialize in only one of these roles at a time. Notice that does not mean we are limited to only one at a time, and successful Druids use all of their skills and spells according to the situation, regardless of their specialization.
This guide is intended to help new and seasoned World of Warcraft players with the practical aspect of playing the class. The general sections will be kept brief and the focus of the guide will be on Druid-specific content and gameplay.
If you decide to create a Druid you will find it's a playstyle that rotates often to take advantage of every enemy weakness. For example, if your enemy is a hard hitter but doesn't have any ranged attacks, you can open a fight by rooting them in place and casting spell damage from a safe distance. When the Roots break away and they come into melee range you can shift into bear form and finish them off from behind your high armor rating. In the next fight you might go up against a caster, sneaking in close with cat form and tearing through their weak armor. The fast attack speed of cat form is effective at interrupting the enemy's casting.
When you reach level 40, another playstyle option comes into the rotation if you follow the Balance talent tree. Moonkin form boosts your armor but utilizes your humanoid offensive spells. It plays like something of a battle mage, casting spells but not sweating it when the enemy gets in close.
You will get used to frequently changing forms and styles in reaction to changes in situation. In warning, some players actually find this frustrating. If you think it would be fun to be in cat form all the time, you might consider playing a Rogue instead. At times even a balance Druid needs to leave moonkin form for bear to be effective.
The downside to all this versatility is that the class doesn't really come into it's own until the late 30s and early 40s. It takes a patient player to get through the tough levels where we feel weak compared to other classes, but in the end we can hold our own against anyone.
Solo, a Druid almost never has to stop and rest. A feral Druid regenerates mana while fighting and a balance Druid can gain mana through melee attacks. In instances and at the end game you will be valued primarily for your ability to heal or to tank, though you will still deliver in the damage category. That is, if you are any good.
Parts of this page were originally written by highRfrequenC. |
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