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DruidStickyPlaySpace  

Dont delete stuff. just make notes near them referring to things. Example to follow.

Blatant lies about stuff or misinformation //LOL YUR SO DUMZ the answer is blah blah blah

Spell errors can be fixed when it is closer to going live until then I not focusing on it, we can do grammar then as well

If you have structural comments use the discussion part of the wiki space. remember the forum posts can have better tab control and line spacing but less links.

Contents [hide]

Intro

Hi there and welcome to the 401 Druid Sticky

Normally a sticky like this is for everyone and I would welcome you into the world of druid. Then proceed to tell you just about everything you need to know. But since this is that magical in between time of xpacs I think we will assume you are level 80 and raiding in ICC.

Brief class history and descriptions.

Well the history of Wrath was a good one for us. Boomkin was competative to a lrage degree all xpac.

Generic druid of any spec stuff.

Might have to broken up a bit more, not sure yet as am lazy and not checking 'facts' yet
Forms, healing, damage, tanking, things we can all do
Might have new spells and tricks, they go here. Old stuff that was class specific and now isnt also goes here

Generic leveling info for the 4.0.1 people who aren't yet 80.

Be feral
?
Profit

II. Balance

a. New stuff

b. Raid build

c. Stat values

d. Rotation

e. Some PvP stuff

III. Feral

RAWR

a. New stuff

SR goes to nerf city, use the name Nom Nom Nom as the new name sucks, Thrash n Pulv fer bears

b. Raid build

Combo build, cost of changing glyphs, specialized specs - how useful and what are they?

c. Stat values

Haste is sexier than most everything at 80, Red will be Agi Yellow Agi/Haste and Blue Agi/Hit or Haste/Hit
OMG REFORGING ITS SO AWESOME
Forge to exp and hit cap, do we change meta gems? unlikely but blue as hit means maybe really unlikely as we will be pushing the crit cap. Since we can get blue bonuses we will and reforge hit off of gear if needed to a berrer stat in this order Exp->Haste->Crit, with exp being done only to the cap.
GEM BEFORE YOU REFORGE GEAR, NEVER FORGET THIS
When you think you are done make sure you aint crit capped, if so turn crit into haste until problem goes away.

d. Rotation

GL trying to raid as DPS, we done got nerfed :(
Lacerate is front loaded, Pulv is semi useful, Berserk procs are sexy, OoC is for Maul, Swipe has a CD :(, Mangle is still Mangle

e. Some PvP stuff

Unlikely to have much dataz

IV. Resto

a. New stuff

LOL tree of life more like TREE OF COOLDOWN

b. Raid build

Restoration Tree

Well rounded level 80 build - 0/0/36

Reasonable swaps to make:

Take 1 point from Nature’s Cure (current fights don’t really require magic dispelling).
Take 1 point out of Swift Rejuvenation. (depends on haste, latency, etc.).
Take 2 points out of Revitalize.
Take 3 points from Nature’s Bounty.

Other nice places for those points:

Nature’s Majesty, if you need more throughput.
Furor, if you need more mana regen.
Other talents can be useful, it depends on what you do and your play style.

For those who’d like more information on the talents read below.

A – Must have
B – Good talent
C – Situational
D – Minor use

Tier 1

Blessing of the Grove: B - 4% additional healing to Rejuvenation makes this a reasonable use of talent points, but there are other attractive talents in this tier.
Natural Shapeshifter: C - It reduces the mana cost of going into Tree of Life by a small amount. Main usefulness is that it leads to Master Shapeshifter which increases all healing by 4%. Not worth the points unless you take MS.
Naturalist: A - You’ll use both Healing Touch and Nourish a lot. These are 2 points well spent.
Heart of the Wild: A – 6% extra intellect means more mana and more spellpower. Get it.

Tier 2

Perseverance: D – May end up being useful for some aura fights or PvP. No real benefit in most PvE encounters. As it leads to nothing interesting you can skip it.
Master Shapeshifter: B – 4% extra healing is nice, but the two point in NS make this a tougher sell.
Improved Rejuvenation: A – 15% more healing to Rejuvenation? Yes, please.

Tier 3

Living Seed: A to B If you take the points in Nature’s Bounty, this will have great synergy, and becomes a must have. If not it’s still a good choice of talents and leads to Efflorescence, which is itself a great talent.
Revitalize: B to C – The first point here is worth a lot, as it grants Replenishment. The 2nd and 3rd points will increase your mana regen, but don’t give as much in return. If you are going to be around others with replenishment you can probably skip this altogether. If not, you may find yourself with 3 points here. It’s going to be situational.
Nature’s Swiftness: B to C – If you end up using Swiftmend on cooldown to take advantage of Efflorescence this will likely be your only emergency button, and you should take it. If you save Swiftmend for emergencies then you may be able to skip this talent without losing much.
Fury of Stormrage: D – Offers nothing to increase your healing or mana. If you find yourself bored and wanting to DPS, or if your party or raid needs more DPS, then this can be worth the points. However it’s going to be situational at best. It does lead to Malfurion’s Gift which is a reasonable mana regen talent, and can be worth the points if you are in need of more mana. Likely more useful in PvP.

Tier 4

Nature’s Bounty: B to D – A point of great contention in the Druid healing community at this time. Regrowth is almost useless without points here. However some feel the ‘flash healing’ should be left to the other classes, and we can spend points elsewhere. It may be something you use more in 5-man groups and drop in raids. Stay tuned for developments here.
Empowered Touch: A – It increases healing done by your main spot healing spells, and allows you to keep Lifebloom rolling without wasting mana refreshing it. Given that your t11 set bonuses work off of Lifebloom as well, this talent is almost a given.
Malfurion’s Gift: B – Reasonable mana regen talent, though it is unfortunate you have to put 2 points in Fury of Stormrage to get it. However if you spent those two prior points, spend two more here.

Tier 5

Efflorescence: B – Can be incredible amounts on healing if you can get it to bloom under a stack on players (and they don’t reflexively run out of it). If you spend the points here you’ll more likely be using Swiftmend on cooldown as the healing per mana is great if you hit a large stack. Still the points here can be less useful in 5-man groups, or in fights where the party or raid has to spread out.
Wild Growth: A – It’s your group healing HoT. It’s an awesome spell and you need it to get Tree of Life, which itself is awesome. Get it or watch your friends die in a fire.
Nature’s Cure: B – Situational. If you have magic effects to dispel its great, if not then it’s going to be useless. Still it is probably better to be prepared. Pick it up unless you desperately need the points elsewhere.
Nature’s Ward: C – If you are one of those healers who forget to heal themselves frequently, then this can be worth the points. If you are PvPing it can be valuable. If neither of those apply to you, you’ll probably skip this.

Tier 6

Gift of the Earthmother: B to C – Increases the healing of Lifebloom and adds an instant tick to Rejuvenation. It’s a good place to put extra points, and a good place to take points from to put elsewhere. Both spells will see a good amount of use, but there are other talents that can be more pressing.
Swift Rejuvenation: B to C – We will be doing less rejuvenation spam in Cataclysm, so these points will be less useful. The first point will be more important, since haste will lower the GCD to some degree, meaning you get less benefit from it. Points here will be more useful before you replace your t9 or t10 gear.

Tier 7

Tree of Life: A – Just do it, you know you want to.

Other Trees

Feral Tier 1, Furor: B to C – Good use of talent points if you need more mana. If you are comfortable with your mana you can skip it.
Balance Tier 1, Nature’s Majesty: B – 4% more critical is a good use of talent points, but can be skipped if you are pressed for points elsewhere.
Balance Tier 1, Nature’s Grace: C – Taking these points means you will want to cast a moonfire on the target to get the 15% haste buff up. This will feel similar to judging on a pally healer. It can add a nice temporary buff to throughput, assuming you have the time to cast a non-healing spell before stuff hits fan. It also has a 1 minute cooldown, limiting the usefulness. Still you’ll want to take these points if you are wanting something in the second tier.
Balance Tier 2, Genesis: B – 6% buff to swiftmend and HoTs makes this a very attractive talent. But if you happen to be in the neighborhood it’ll probably be worth stopping by.
Balance Tier 2, Moonglow: B – 9% lower mana cost to just about everything is very attractive, but like genesis it will be hard to justify the points to get here. However it is debatable whether or not it’s worth the points to get here.

c. Stat values

d. Rotation

Heal shit until boss dead, get loot?

e. Some PvP stuff

jump a lot

V. Summary

Sexy druids doing awesome stuff, blah blah blah what to look forward to as we level and a retrospective of Wrath

VI. Appendix

Alla Posters who contributed

Horsemouth, someproteinguy(assuming he does stuff, ;)), 1, 1, 1, 1, 1 and 2.

Web Sources

Elitistjerks.com, wowthinktank.blogspot.com, graymatterwow.blogspot.com //use names and links for graylo and kalon, mention astralyin and RAWR, maybe tossk but hvent checked him out lately

Shout outs

Say, Herro then accuse people of being hippies and or collaborators with The Man

VII. Extra Page

Circles

OLD STICK IS HERE: http://wow.allakhazam.com/forum.html?wclass=6&mid=1240527144293546884&page=1

This page last modified 2010-10-08 12:41:41.