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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Call Wyvern | 00:20:00 | N/A | Summons a wyvern to fight with you. |
5 | Ancient Circle | 00:10:00 | 00:01:00 | Increases the party's defense against dragons. |
10 | Jump | 00:01:30 | N/A | Performs Jump Attack. |
25 | Spirit Link | 00:03:00 | N/A | Transfers HP to your Wyvern. |
35 | High Jump | 00:03:00 | N/A | Performs High Jump Attack. |
50 | Super Jump | 00:03:00 | N/A | Performs Super Jump Attack. |
75 Merit | Deep Breathing | 00:15:00 | N/A | Enhances effect of next wyvern breath. |
75 Merit | Angon | 00:03:00 | N/A | Expends an angon to lower an enemy's defense. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Level | Name | Description |
---|---|---|
10 | Attack Bonus I | Increases power of physical attacks. |
25 | Dragon Killer | Increases attack power against dragons. |
30 | Accuracy Bonus I | Increases accuracy of psychical attacks. |
50 | Accuracy Bonus II | Further increases accuracy of physical attacks. |
75 Merit | Strafe | Enhances the accuracy of wyvern's breath attack. |
75 Merit | Empathy | Copies beneficial status effects to wyvern when using spirit link. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Spirit Surge | 02:00:00 | N/A | Adds your wyvern's strength to your own, wyvern must be present before use. |
Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damage spells.
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Polearm | A+ | 114 | 203 | 276 |
Staff | B- | 109 | 196 | 240 |
Sword | C- | 105 | 190 | 220 |
Club | E | 94 | 171 | 200 |
Dagger | E | 94 | 171 | 200 |
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