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Dragoon (FFXI)  

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Job Description

Elvaan Dragoon
Elvaan Dragoon
Masters of the lance, dragoons can command creatures known as Wyverns. They are renowned for their ability to leap great heights and land powerful jumping attacks. Dragoons use their Wyverns and their own jumping abilities to turn the tide of a battle.
The Dragoon job is available after completion of The Holy Crest (Dragoon Flag Quest).


Spells and Abilities

Job Abilities

Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.

Level Name Recast Duration Effect
1 Call Wyvern 00:20:00 N/A Summons a wyvern to fight with you.
5 Ancient Circle 00:10:00 00:01:00 Increases the party's defense against dragons.
10 Jump 00:01:30 N/A Performs Jump Attack.
25 Spirit Link 00:03:00 N/A Transfers HP to your Wyvern.
35 High Jump 00:03:00 N/A Performs High Jump Attack.
50 Super Jump 00:03:00 N/A Performs Super Jump Attack.
75 Merit Deep Breathing 00:15:00 N/A Enhances effect of next wyvern breath.
75 Merit Angon 00:03:00 N/A Expends an angon to lower an enemy's defense.

Job Traits

Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.

Level Name Description
10 Attack Bonus I Increases power of physical attacks.
25 Dragon Killer Increases attack power against dragons.
30 Accuracy Bonus I Increases accuracy of psychical attacks.
50 Accuracy Bonus II Further increases accuracy of physical attacks.
75 Merit Strafe Enhances the accuracy of wyvern's breath attack.
75 Merit Empathy Copies beneficial status effects to wyvern when using spirit link.

Two-Hour Abilities

Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.

Level Name Recast Duration Effect
1 Spirit Surge 02:00:00 N/A Adds your wyvern's strength to your own, wyvern must be present before use.

Pet Abilities

Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damage spells.

Dragoon is a unique pet class when compared to jobs like Beastmaster and Puppetmaster in that instead of having player-activated pet abilities, A wyvern's breath abilities are triggered by the Dragoon preforming a weaponskill. In addition, which breath a wyvern uses is determined by the subjob of the Dragoon.

Non-Magic using subjobs like (but not limited to) Warrior, Thief, Samurai, and Monk will cause the wyvern to use a random elemental breath attack that causes damage to the mob. While jobs like White Mage, Black Mage, Red Mage and Summoner will trigger healing breath abilities that will only activate if the Dragoon or a party member is 1/3 or below their total health. Other jobs like Paladin, Dark Knight, Ninja and Bard will allow your wyvern to use both damage and healing breath abilities, however, the healing breath trigger is lowered to 1/4 HP and will only work on the Dragoon themselves.

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Combat Skill Skill Rating Level 37 Level 60 Level 75
Polearm A+ 114 203 276
Staff B- 109 196 240
Sword C- 105 190 220
Club E 94 171 200
Dagger E 94 171 200

Sub-job Combinations

Other Info

This page last modified 2007-11-13 16:18:20.