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The Dark Knight job class is unlocked upon completing the quest Blade of Darkness (Dark Knight Flag Quest)
Name | Level | Description |
---|---|---|
Arcane Circle | 5 | Increases the group's magical defense |
Last Resort | 15 | Increases your attack and lowers your defense. |
Weapon Bash | 20 | Attack that disrupts enemy spell casting. |
Soul Eater | 30 | Does damage to the enemy at the expense of your own hit points. |
Dark Seal | 75 (Merit) | Enhances the accuracy of your next Dark Magic spell |
Diabolic Eye | 75 (Merit) | Decreases your Maximum HP for an increase in Accuracy |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Attack Bonus I | 10 | Increases the power of physical attacks. |
Resist Paralysis I | 20 | Increases resistance to paralyze spells. |
Arcana Killer | 25 | Do increased damage against magical enemies. |
Attack Bonus II | 30 | Increases the power of physical attacks. |
Resist Paralysis II | 40 | Increased resistance to paralyze spells. |
Attack Bonus III | 50 | Increases the power of physical attacks. |
Resist Paralysis III | 60 | Increased resistance to paralyze spells. |
Desparate Blows | 75 (Merit) | Reduces delay for two-handed weapons when using Last Resort. |
Muted Soul | 75 (Merit) | Reduces enmity while using Soul Eater. |
Name | Level | Description |
---|---|---|
Blood Weapon | 1 | Your weapon drains additional hit points from the enemy when it hits |
Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. Beneficial spells can be