Revision as of 2008-06-02 16:44:00
  Older version (diff) | current version (diff) | Newer version (diff)

Currency (WoW)  

It's said that "money makes the world go round." This isn't literally true, but money can be pretty important, even in the world...of warcraft.

Contents [hide]

Currency

The basic unit of currency in Azeroth is the gold piece. It takes 100 silver to make 1 gold. It takes 100 copper to make 1 silver. Early on, your character will pick up a few pieces of copper here and there. Later that will become silver, and eventually gold. As your money-making capabilities increase, so will the costs of the things you want.

It is important to note that all money will stay on your character, and that you cannot lose money. Being killed does not cost you money (or make your money lootable by other players.) There is no need to store money in the bank, so it isn't possible. Also, any time you pick up more than 100 copper, it will automatically convert to silver, and the same is true for silver into gold. There is no unit of currency larger than gold.

There are a few merchants in the world that sell their wares for items other than coin. Most of these vendors are quartermasters.

Easy Come, Easy Go

Money is important because of the many different places it can be spent. This includes:

  • Purchasing items from a merchant. This can include basic supplies, new equipment, or a bag.
  • Training. Your class trainers and tradeskill trainers all require money to teach you new skills.
  • Flights. These usually don't cost much, but taking mass transit does cost a little something.
  • Bank slots. Your bank space can be expanded to hold an additional bag worth of stuff for a fee.
  • Mounts. Players very often fret over having enough money to pay for their mount.
  • Trade. Using the Auction House or simply bartering with other players takes some coin.

Money is not exactly plentiful, but there's enough of it to go around if you know what not to waste it on. The most common source of money is from looting. Not only will some creatures have actual money, but most will leave behind something that you can sell to a merchant. As a result, it is important to have open inventory slots to be able to carry it! Another common source of money is completing quests. Particularly at the level cap, quests can be an excellent source of income.

The only other way to get money is from other players...

A question often asked is "How can I make X amount of money fast?" The answer is simple. Get out and level. With levels comes coin. In your teens and twenties coin will not flow as fast as you might like, but as you reach your thirties and forties the coin will start to flow a tad faster. Once you reach outlands (level 58+) the coin will come very fast. Begging for coin is never a good idea as it will upset a large amount of the population and they can and will turn on you. The will not be able to attack you, but they can place you on the ignore list and that will hinder your chances of getting groups later on.

The Auction House and Trading

The Auction House and the Trade Channel provide you with a valuable means of selling your goods and services to other players who need them. If you collect a large stack of cloth you don't need, it's better to try to sell it to another player than to the merchant!

With the exception of exceptionally rare items and services like Enchanting that can't be sold on it, it is usually better to try the Auction House for your sales. Many more players will check the AH in 24 hours than read your message in the chat channels, and there would be way too much spam if that was what everyone did.

Of course, the auction house is a great way to lose money as well, but there is also the potential to "play the market" by buying low and selling high. If you learn the economy of the server, you might be able to turn a nice profit.

Real-Money Trade

Real-Money Trade, or RMT, is the process of paying someone real world money for in-game money. This money is normally supplied by farmers and bots that tirelessly kill mobs to sell the drops. Putting ethics aside, many players think it more manageable to pay for the equivalent of a few hours of their salary than to play the game for many more hours.

However, RMT has a profound effect on server economy, and can also be disruptive to the players in a particular area. Many players also feel that this process is cheating. Purchase of game money or any other in-game services with real money is a bannable offense.

Another "convenience" some players will pay for is power leveling. This involves contracting an outside party to play your character for you to achieve a higher experience level. This is often paired with purchasing gold.

Players quitting the game will also sometimes try to sell their account to someone who quickly wants a class that the quitter played. It is technically against the Terms of Service to even share an account with a family member (except a parent-child relationship,) and although Blizzard does not pursue the transfer of character accounts as diligently, this is still a bannable offense if you are caught.

***Allakhazam does not support real-money trade in any way, shape or form. Comments or forum posts pertaining to selling gold, power-leveling, or characters will be deleted and that account will be banned.***

World of Warcraft
Wikibase™

This page needs more information! If you'd like to contribute, please edit this page (free ZAM account required)!

This page last modified 2008-06-02 16:44:00.