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Combat (WoW Talent Tree)  

Rogue
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See Rogue Talent Builds

The Combat Tree is the rogue's "in-your-face" tree. It contains talents which boost the damage done, increasing energy gained and gives added benefits to Weapon Specialization.

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Primary uses

The Combat tree is arguably the best tree for solo levelling. It not only adds extra boosts with specific weapon specialization, it also gives the rogue abilities to last for quite some time during long fights. This tree is more "face-bashing" than something sneaky, like the Subtley tree, because it gives rogues the ability to run up and do frontal attacks without having to worry about stealthing up and going behind the mob.

Tier 1

  • Improved Gouge (3 points) - Reduces Increases the effect duration of your Gouge ability by 0.5/1.0/1.5 seconds.
  • Improved Sinister Strike (2 points) - Reduces the Energy cost of your Sinister Strike ability by 3/by 5.
  • Lightning Reflexes (5 points) - Increases your Dodge chance by 1% / 2% / 3% / 4% / 5%.

Tier 2

(Requires 5 points in Combat Talents)

  • Improved Slice and Dice (3 points) - Increases the duration of your Slice and Dice ability by 15% / 30% / 45%.
  • Deflection (5 points) - Increases your Parry chance by 1% / 2% / 3% / 4% / 5%.
  • Precision (5 points) - Increases your chance to hit with weapons by 1% / 2% / 3% / 4% / 5%.

Tier 3

(Requires 10 points in Combat Talents)

  • Endurance (2 points) - Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds/90 seconds.
  • Riposte (1 point - Requires 5 points in Deflection) - A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
  • Improved Sprint (2 points) - Gives a 50%/100% chance to remove all movement imparing effects when you active your Sprint ability.

Tier 4

(Requires 15 points in Combat Talents)

  • Improved Kick (2 points) - Gives your Kick ability a 50%/100% chance to silence the target for 2 seconds.
  • Dagger Specialization (5 points) - Increases your chance to get a critical strike with Daggers by 1% / 2% / 3% / 4% / 5%.
  • Dual Wield Specialization (5 points - Requires 5 points in Precision) - Increases the damage done by your offhand weapons by 10% / 20% / 30% / 40% / 50%

Tier 5

(Requires 20 points in Combat Talents)

  • Mace Specialization (5 points) - Increases the damage dealt by your critical strikes with maces by 1% / 2% / 3% / 4% / 5%, and gives you a 1% / 2% / 3% / 4% / 6% chance to stun your target for 3 seconds with a mace.
  • Blade Flurry (1 point) - Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
  • Sword Specialization (5 points) - Gives you a 1% / 2% / 3% / 4% / 5% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Fist Weapon Specialization (5 points) Increases your chance to get a critical strike with Fist Weapons by 1% / 2% / 3% / 4% / 5%.

Tier 6

(Requires 25 points in Combat Talents)

  • Blade Twisting (2 points) - Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10%/20% chance to Daze the target for 8 seconds.
  • Weapon Expertise (2 points - Requires 1 point in Blade Flurry) - Increases your expertise by 5/by 10.
  • Aggression (3 points) - Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2% / 4% / 6%.

Tier 7

(Requires 30 points in Combat Talents)

  • Vitality (2 points) - Increases your total Stamina by 2%/4% and your total Agility by 1%/2%.
  • Adrenaline Rush (1 point) Increases your Energy regeneration rate by 100% for 15 seconds.
  • Nerves of Steel (2 points) - Increases your chance to resist Stun and Fear effects by an additional 5%/10%.

Tier 8

(Requires 35 points in Combat Talents)

  • Combat Potency (5 points) Gives your successful off-hand melee attacks a 20% chance to generate 3 / 6 / 9 / 12 / 15 Energy.

Tier 9

(Requires 40 points in Combat Talents)

  • Surprise Attacks (1 point - Requires 1 point in Adrenaline Rush) - Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.

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This page last modified 2008-06-13 09:11:01.