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See Rogue Talent Builds
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- Improved Gouge (3 points) - Reduces Increases the effect duration of your Gouge ability by 0.5/1.0/1.5 seconds.
- Improved Sinister Strike (2 points) - Reduces the Energy cost of your Sinister Strike ability by 3/by 5.
- Lightning Reflexes (5 points) - Increases your Dodge chance by 1%/2%/3%/4%/5%.
(Requires 5 points in Combat Talents)
- Improved Slice and Dice (3 points) - Increases the duration of your Slice and Dice ability by 15%/30%/45%.
- Deflection (5 points) - Increases your Parry chance by 1%/2%/3%/4%/5%.
- Precision (5 points) - Increases your chance to hit with weapons by 1%/2%/3%/4%/5%.
(Requires 10 points in Combat Talents)
- Endurance (2 points) - Reduces the cooldown of your Sprint and Evasion abilities by 45 seconds/90 seconds.
- Riposte (1 point - Requires 5 points in Deflection) - A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
- Improved Sprint (2 points) - Gives a 50%/100% chance to remove all movement imparing effects when you active your Sprint ability.
(Requires 15 points in Combat Talents)
- Improved Kick (2 points) - Gives your Kick ability a 50%/100% chance to silence the target for 2 seconds.
- Dagger Specialization (5 points) - Increases your chance to get a critical strike with Daggers by 1%/2%/3%/4%/5%.
- Dual Wield Specialization (5 points - Requires 5 points in Precision) - Increases the damage done by your offhand weapons by 10%/20%/30%/40%/50%
(Requires 20 points in Combat Talents)
- Mace Specialization (5 points) - Increases the damage dealt by your critical strikes with maces by 1%/2%/3%/4%/5%, and gives you a 1%/2%/3%/4%/6% chance to stun your target for 3 seconds with a mace.
- Blade Flurry (1 point) - Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
- Sword Specialization (5 points) - Gives you a 1%/2%/3%/4%/5% chance to get an extra attack on the same target after dealing damage with your Sword.
- Fist Weapon Specialization (5 points) Increases your chance to get a critical strike with Fist Weapons by 1%/2%/3%/4%/5%.
(Requires 25 points in Combat Talents)
- Blade Twisting (2 points) - Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10%/20% chance to Daze the target for 8 seconds.
- Weapon Expertise (2 points - Requires 1 point in Blade Flurry) - Increases your expertise by 5/by 10.
- Aggression (3 points) - Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%/4%/6%.
(Requires 30 points in Combat Talents)
- Vitality (2 points) - Increases your total Stamina by 2%/4% and your total Agility by 1%/2%.
- Adrenaline Rush (1 point) Increases your Energy regeneration rate by 100% for 15 seconds.
- Nerves of Steel (2 points) - Increases your chance to resist Stun and Fear effects by an additional 5%/10%.
(Requires 35 points in Combat Talents)
- Combat Potency (5 points) Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.
(Requires 40 points in Combat Talents)
- Surprise Attacks (1 point - Requires 1 point in Adrenaline Rush) - Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
This page last modified 2008-06-13 05:22:44.