Revision as of 2007-10-15 18:55:28
  Older version (diff) | current version (diff) | Newer version (diff)

Clear Mind  

  • Clear mind increases the amount of mana points recovered while healing (resting).
  • Some equipment and foods also raise Healing Mana Points, commonly referred to as HMP.

Clear Mind I
Black Mage 15
Summoner 15
White Mage 20
Blue Mage 24
Red Mage 31
Increases base HMP to 15 at first tick. Successive ticks heal +1mp.

Clear Mind II
Black Mage 30
Summoner 30
White Mage 35
Blue Mage 46
Red Mage 53
Increases base HMP to 18 at first tick. Successive ticks heal +1mp.

Clear Mind III
Black Mage 45
Summoner 45
White Mage 50
Blue Mage 61
Red Mage 75
Increases base HMP to 21 at first tick. Successive ticks heal +2mp.

Clear Mind IV
Summoner 60
Black Mage 60
White Mage 65
Blue Mage 66
Increases base HMP to 24 at first tick. Successive ticks heal +2mp.

Clear Mind V
Summoner 70
Black Mage 75
Increases base HMP to 27 at first tick. Successive ticks heal +3mp.


Category: Final Fantasy XI
This page last modified 2007-10-15 18:55:28.