32 souls to choose from to create the class of your dreams. Below is compiled a list of the information out there into an easy to read format.
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ChampionChampion |
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Solo Play Instance/Raid Play PvP Play Other Notes |
Paladin Paladin |
Solo Play Instance/Raid Play PvP Play Other Notes |
Reaver Reaver |
Solo Play Instance/Raid Play PvP Play Other Notes |
Warlord Warlord |
Solo Play Instance/Raid Play PvP Play Other Notes |
Void KnightVoid Knight |
Solo Play Instance/Raid Play PvP Play Other Notes |
Riftblade Riftblade |
Solo Play Instance/Raid Play PvP Play Other Notes |
Paragon Paragon |
Solo Play Instance/Raid Play PvP Play Other Notes |
Beastmaster Beastmaster |
Solo Play Instance/Raid Play PvP Play Other Notes |
Inquisitor Inquisitor |
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Solo Play Great with solo play, has channeling spells to create dps and heal yourself and your mana. a few dots, few spam spells and only one aoe spell (to hit up to 4 targets) Instance/Raid Play Ranged DPS with chain armor means it'll probably survive the longest if tank aggro goes or is accidentially in the wrong place. PvP Play With an AoE fear spell and talents to reduce damage when stunned, feared and other CC controls means can be very useful and amusing to play. Other Notes AoE fear spell with channelling recharge spells means it sacrifices DPS for a bit more suvivability |
Purifier Purifier |
Solo Play Instance/Raid Play PvP Play Other Notes |
Sentinel Sentinel |
Solo Play Has far too few damage spells, best to not use as your primary soul during solo work. Instance/Raid Play Now it starts to shine, Sentinel has many healing spells that can heals groups and can bounce of members and heal more than one person. There is also an instant cast spell to heal a raid and potentially reduce damage by 5% (very handy on aoe bosses) PvP Play A few healing spells create buffs that when finish, create damage to surrounding enemies, its like a time bomb strapped to you but heals you and kills your enemies. Other Notes With a lack of damage abilities and several resurrection spells this soul works well in a unified group. On its own it could survive long with its heals but not deal a lot of damage. Make sure you have plenty of the Wisdom attribute to keep your mana topped up. |
Justicar Justicar |
Solo Play Instance/Raid Play PvP Play Other Notes |
DruidDruid |
Solo Play Instance/Raid Play PvP Play Other Notes |
Warden Warden |
Solo Play Instance/Raid Play PvP Play Other Notes |
Cabalist Cabalist |
Solo Play Instance/Raid Play PvP Play Other Notes |
ShamanShaman |
Solo Play Instance/Raid Play PvP Play Other Notes |
Assassin Assassin |
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Solo Play Instance/Raid Play PvP Play Other Notes |
Night Blade Night Blade |
Solo Play Instance/Raid Play PvP Play Other Notes |
Ranger Ranger |
Solo Play Instance/Raid Play PvP Play Other Notes |
Blade Dancer Blade Dancer |
Solo Play Instance/Raid Play PvP Play Other Notes |
Rift Stalker Rift Stalker |
Solo Play Instance/Raid Play PvP Play Other Notes |
Bard Bard |
Solo Play Instance/Raid Play PvP Play Other Notes |
Marksman Marksman |
Solo Play Instance/Raid Play PvP Play Other Notes |
Saboteur Saboteur |
Solo Play Instance/Raid Play PvP Play Other Notes |
Elementalist Elementalist |
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Solo Play During solo play you can effectively use your earth elemental pet to tank mobs while you stand back and fire spells at them. At higher levels you can use soul points to reduce damage caused to your earth elemental for more effective mob tanking. Instance/Raid Play Using your air elemental for ranged dps from your pet you can stand afar and throw spells at dungeon mobs and bosses. If mobs get too close there is a spell to throw your opponents backwards and reduce their movement speed so you can give more time for the party tank to grab aggro again or run for your life. PvP Play Your water elemental pet you gain in the higher parts of the soul root can be used for crowd control and is more suited for pvp play, with the usual ground AoE and a frontal cone AoE spells you can throw out, you can deal high damage if opponents get too close or group up. Other Notes You can gain access to spells to recover your own mana and your pet's health using your Charge |
Warlock Warlock |
Solo Play A nice DPS class that has many abilities to regenerate your health from a percentage of the damage you cause. If things get too much you can gain at higher levels a Fear ability and later on an AoE fear ability. Instance/Raid Play With the wide range of DoT's you have at your disposal you can attack and damage a wide range of mobs and if the boss spawn add's this can be of great benefit to continue DPS on the boss with DoT's and dps the adds. PvP Play You are now crowned Fearmaster! (if you focus on warlock spec) Your Fearing Abilities become very useful and you can rotate your DoT's with your nearby opponents. You also have AoE DoT's that place the DoT spell on all surrounding opponents. Other Notes You have spells to regenerate your Hitpoints with charge |
Pyromancer Pyromancer |
Solo Play With great DPS there has to be a cost and that's reduced Hit points. Make sure you keep an eye on your Health. To keep opponents away from you so they dont touch your low HP. You have available several Root's and Snare CC abilities Instance/Raid Play With mobs and bosses focused on the tank they full fury of a Pyromancer can appear, with no need to watch your HP (unless the mob has a dmg reflect spell) you can use your spec for pure DPS to the MAX!! PvP Play Root's and Snare crowd control abilities come in handy a lot. Make sure you stack up on Endurance to make sure your not a one-hit-wonder Other Notes Pyromancers get special boosts to power or stats when standing in one place, you can place a "Ground of..."spell to make it when you stand on top of that spot you get special boosts. |
Stormcaller Stormcaller |
Solo Play Instance/Raid Play PvP Play Other Notes |
Chloromancer Chloromancer |
Solo Play It may have lower DPS than other Mage souls but it has high survivability making it easier to solo fight those hard mobs or potential elite mobs. Instance/Raid Play Currently seen more as a off-healer than a main healer it can support a team to beat the mobs with supplemental heals. it can also resurect other players when out of combat. (Useful as a spare Soul Role for when the main healer dies) (Could also be an excellent healer with a skilled player) PvP Play With its wide range of DoT's and HoT's it could survive quite a while with healing itself and its nearby friends. Other Notes Dont put this soul down yet, it can be extremely helpful and crucial when in the right hands. |
Necromancer Necromancer |
Instance/Raid Play PvP Play Other Notes |
Archon Archon |
Solo Play Archon is a support based soul with many abilities to take away attributes and defences from your opponent and give buff's to you or your party members. Instance/Raid Play Inside instances and raids the Archon soul shines the most. Giving your friends stat boosts and reducing the difficulty of the mobs/bosses PvP Play Reducing your opponents stats could be very handy in PvP play. It doesnt though have a wide range of DPS abilities. Other Notes You do get some spells that reduce your opponents run speed and at the higher levels you can get spells to do damage and give you stat buffs at the same time. |
Dominator Dominator |
Solo Play Great for attacking groups of mobs with several crowd control abilities available to you. Instance/Raid Play A great supportive soul to help out the group when it gets to very populated zones in instances/raids or to stop opponent damage when things look bleak. PvP Play A very fun class to be in with PvP. With Transmorgify, Silences and Reducing opponent movement speed it can be very helpful to you and your friends to limit your opposing faction's damage. Other Notes At the end of the Soul tree you have two cool spells available to access, Split personality: Turns you into three mobs to help you attack and a stacking Debuff that can only be used on Opponent Players. |
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