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A word about death: From levels 1 to 9 you can revive (resurrect) at no cost. After level 9, If you are incapacitated (such a nice word for death) you have a choice. You can Leave and automatically go back to the scene you came from, OR you can pay 475 or 95 ($0.92) to revive immediately where you are. Revival is only an option in Wildernesses, Normal Dungeons or Quest Instances. In Challenge Dungeons your only option is to return to town or be revived by a teammate. One of them must use a Cardiotonic to revive you before your timer expires and you automatically return to town.
This is not perfect, and some classes may be able to fudge these ranges a bit, but levels shown in BOLD are based on a level requirement for a quest that prevents zone progress until reached. Completion Reward is received when you have completed every Boss Raid Challenge dungeon in a Suburb at least once in Normal and Heroic modes.
Zone | Type | Level Range | Completion Reward |
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Delton | Suburb | 1 to 6 | |
The Refuge | Suburb | 7 to 12 | 200 |
The Ironwaste | Wilderness | 11-12 | |
Heartland Road | Suburb | 12 to 18 | 300 |
Heartland Vale | Wilderness | 17 to 18 | |
Meluan's Gate | Suburb | 18 to 25 | 300 |
Titan Eater | Wilderness | 22 to 25 | |
The Vault | Suburb | 25 to 32 | 300 |
The Broken Stair | Wilderness | 32 | |
Founders' Annex | Suburb | 32 to 38 | 350 |
Spirestep Fens | Wilderness | 35 to 38 | |
Gardenworks | Suburb | 39 to 50 | 350 |
Beryl's Breach | Wilderness | 50 | |
Arkadia | Suburb | all | |
The Copperwaste | Wilderness | 10-99 |
CMZ | Z cont. |